DFT opened this issue on Dec 30, 2002 ยท 6 posts
DFT posted Mon, 30 December 2002 at 5:50 PM
Attached Link: http://www.realsoft.com
Hi there; Does anyone out there use Realsoft3D, and if you do what do you think of it?? I used the demo and I may get the full verison 4.5.EricofSD posted Tue, 31 December 2002 at 1:51 AM
I was somewhat inrigued with the site. The DL page didn't have any DL links so I can't check it out. Renders look good. At $700 its inbetween Carrara 2 and LW / Rhino / Electric Image. I'm happy with the Electric Image DvGarage toolkit which has a fantastic nurbs modeler. Metasequoia has a pretty good metaball section. Metaseq is free, dvgarage is $200. I'll check out the RealSoft when they get the site linked for demo download. Could be an interesting package that does it all in one app.
TRAVISB posted Fri, 03 January 2003 at 9:23 AM
I have heard this is a good app unfortanetly i dont know many users of it id sugest seeing if they have a forum and browsing the threads in it if they dont have a demo u should get a good sense of what it can do that way
homerstwin posted Sun, 05 January 2003 at 9:51 AM
I'm trying the demo for v4.5 . Looks like a very powerful package. Only thing that worrys me is the support and resources out there. Been to a few links and a couple of forums. http://www.vrgrafix.com.au/Daemon/ Definitely have a look, people. Thinking of getting it for architectural and product visualisation work. Anyone out there care to give their 2 cents?
EricofSD posted Sat, 11 January 2003 at 2:03 AM
Finally got the demo. I'm staying with the dvgarage/Amorphium kit cuz that's a better package at less money. However, this does look promising. I'll check it out more over the next 30 days.
Norbert posted Wed, 05 February 2003 at 3:42 PM
Unfortunately, there's not a lot of resources or users for Realsoft. If you compared it's "Subdivision Surface" organic style modeling to other apps, you'd probably sh!t bricks. I think it's hands-down the best there is. You can pretty much do an entire model without much more than your mouse and 3 modifier keys. Almost all the manipulation tools are built into the 'normals' indicators on the models surface. You can also draw in new edges one by one, and place the 2 end points wherever you want them, thus splitting an existing quad in half. Just click and drag. sooooo effin' easy!