nickedshield opened this issue on Dec 31, 2002 ยท 15 posts
nickedshield posted Tue, 31 December 2002 at 3:35 PM
I must remember to remember what it was I had to remember.
PJF posted Tue, 31 December 2002 at 3:50 PM
I think those 'figure height' controls are for old stylie Poser figures - maybe for as old as version 2. New figures are not designed to work with those old controls, which would probably be best consigned to a sub menu labelled 'old'.
Dave-So posted Tue, 31 December 2002 at 4:00 PM
would it be better to utilize the figure scaling dials???
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
PJF posted Tue, 31 December 2002 at 4:50 PM
With the newer figures you can use the scaling dials on the whole body without a problem, but when they're used on the individual body parts it can lead to problems similar to that shown in the image above.
EricTorstenson posted Tue, 31 December 2002 at 5:30 PM
Vicky 3 is the first figure I've noticed to be completely unable to use scaling as part of the shape of the figure (which was very important in creating non-vickiesh figures) I guess they had to decide whether to do better bends or to allow scaling...:( I've tried several things, magnets working best. However, I think even shrinking some areas with magnets caused weird behavior (haven't tried it in a while) eric
rodzilla posted Tue, 31 December 2002 at 6:59 PM
yeah,i've noticed the same thing,allthough v3's morphs work very well and it's never been easier to make her face look like someone other than vicky,the body is difficult to change...you can make her thin,fat,flat chested,grossly obese even...but for the most part she always has that same idealized bone structure in her body that very few real women have...in short while we can now really change the face,the body still always looks like vicky...i suppose it's good that it does look so nice,but a little more changeability in the basic proportions would be helpful
PheonixRising posted Wed, 01 January 2003 at 3:58 AM
Poser Scaling is like the Bermuda Triangle. Everyone knows the rumors that it exists but to prove it is almost impossible. To fix old twist rotational problems we aligned the axis of the parts. Unfortuanately scaling goes haywire. The ideal Poser figure is made out of cycliders that are on every axis perfectly. Unfortuately you really can't make a human that way. :( I think we have sort of given up on trying to work around the scaling limitations. Sorry for loosing the use of that Poser feature. Anton If it makes you feel any better, Larry W has said he really doesn't know how they work either.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
nickedshield posted Wed, 01 January 2003 at 7:58 AM
Thank you for the reply. I'll just have to remember not to use that 'feature'
I must remember to remember what it was I had to remember.
Dave-So posted Wed, 01 January 2003 at 10:13 AM
So to get the little foks, we basically have to buy little folks? Or use the default little people, I suppose.... Are there no men or women 5'4" ?
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
EricTorstenson posted Wed, 01 January 2003 at 11:55 AM
Hey Anton, just keep this limitation in mind when scouting features for Daz Studio, eh? That really is a great feature of v2, and will likely be a reason v2 and m2 don't fall out of usefulness for me. The people I try to portray generally don't look quite as ideal as most of these models tend to, and the scaling is very helpful bringing this accross. Eric
PJF posted Wed, 01 January 2003 at 12:29 PM
Dave-So wrote: "So to get the little foks, we basically have to buy little folks? ... Are there no men or women 5'4" ?" Simple height differences can be obtained by using the (whole) body scaling dials on V3 easily enough, though you'll have to match the settings in any accompanying clothing figures. This would suit creating characters which might be described as "small, but perfectly proportioned". The problem comes with creating characters with siginificantly different body proportions to the arbitrary 'ideal' that DAZ has (reasonably) chosen for V3. At the moment there are stretching dials for the lower legs and whole arms (the neck, too). A bit limited in the absence of successful scaling. Still, with this rather nifty 'morph injection' system that DAZ has come up with, they can release add-on morphs to us as they create them without the need for us buying a whole new cr2. I think this goes for third parties too; so it might not be too long before we see a more flexible body shape for V3. It must be said that Vickie3 is an excellent product. This must be approaching as good as it can get with the current method of jointing, zoning and morphing a 3D mesh.
nakamuram posted Wed, 01 January 2003 at 1:01 PM
Nice Thong!! Scaling the whole body works well for me. Scaling the head (and hair) also works well. To make a shorter character, scale the body down, then scale the head back to "normal." The head to body size ratio is what is important here. I have had problems with Y-Scaling on the shins and the "stretch legs morph," which I reported to DAZ.
nickedshield posted Wed, 01 January 2003 at 1:37 PM
I must remember to remember what it was I had to remember.
PheonixRising posted Wed, 01 January 2003 at 2:43 PM
yeah, The easiert thing to do is really morph the body into proportions and scale as a whole.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PheonixRising posted Wed, 01 January 2003 at 6:45 PM
Hmmm. we might be able to make it better. Looking into it some more.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."