bijouchat opened this issue on Jan 01, 2003 ยท 8 posts
bijouchat posted Wed, 01 January 2003 at 12:52 AM
bijouchat posted Wed, 01 January 2003 at 12:53 AM
bijouchat posted Wed, 01 January 2003 at 12:53 AM
bijouchat posted Wed, 01 January 2003 at 12:58 AM
If you're on a Mac, you'll have to change the Parametric mapping to the material you want to apply the shader to, as opposed to it applying the shader to 'whole object' as I have done. Because I have grouper, I can do it this way but Mac users don't have grouper :( I have to look more into this one, but as you can see the transmapping working quite well, and on a very complex hair model!
quixote posted Wed, 01 January 2003 at 7:49 AM
Thanks for this. Can't wait to try it.
Un coup de dés jamais n'abolira le
hazard
S Mallarmé
mateo_sancarlos posted Wed, 01 January 2003 at 1:23 PM
When trying to do the eyelashes and hair, did you import both the hair and body/head as vertex objects? I think I read a past message where hair transparency works best if it's a vertex object, but the eyebrows/lashes have to be imported as facet meshes.
bijouchat posted Wed, 01 January 2003 at 2:03 PM
did not know that... I imported the entire body as a vertex object, I'll try that! Does it keep the uvmapping when you do that?
mateo_sancarlos posted Wed, 01 January 2003 at 5:56 PM
Carrara sometimes screws up the materials names and group names on import, and sometimes it also deletes the mapping mode (parametric). It has something to do with the import options, but even if it gets everything right, when you try to re-open a saved file, Carrara will sometimes replace all the material names with numbers. Maybe somebody will write a tutorial on how to do it all, because all we see now is bits and pieces, like hair where they have to zoom out so you won't see the shadow and tip artifacts (castironflamingo) or transparent eyebrows with big lumps or cracks under them (castironflamingo). One thing I'd be willing to bet on: nobody will ever write a plug-in for Poser-to-Carrara. It's too bad that Grouper doesn't work in Mac OS, but since Poser isn't supported in Mac OS anymore, we will have to wait for the Daz Character Animation Tool to see if they have a wavefront.obj export to Carrara with reproducible texture results that doesn't require postwork like Grouper exports do.