Forum: Poser - OFFICIAL


Subject: Stretch effect

Bothellite opened this issue on Jan 01, 2003 ยท 4 posts


Bothellite posted Wed, 01 January 2003 at 10:03 PM

Anybody? I am creating tree trunk objects. obj files, importing them into Poser 5 and texturing them. I always get this stretch effect on the sides of the trunk.. tried aligning the seams real well but that doesn't seem to be it and it doesn't seem like that's the problem. We are using UVMapper to create the maps. Anybody got any ideas? Thanks


chanson posted Wed, 01 January 2003 at 10:49 PM

What style map are you using? Box, Cylindrical, etc... It sounds like you are using a front type map which stretches around the sides of cylindrical objects. You may need to experiment with cylindrical projections.


daverj posted Wed, 01 January 2003 at 11:07 PM

If the faces are stretched on the mesh sides, but not stretched on the texture map, then the textures look stretched when rendered because a small part of the texture map is being stretched to fit the stretched faces of the mesh.


Bothellite posted Thu, 02 January 2003 at 3:18 AM

"It sounds like you are using a front type map which stretches around the sides of cylindrical objects. You may need to experiment with cylindrical projections." Have been using planar on the Z axis. So, what you are saying makes sense. Thanks all. This is helpful, really helpful. "then the textures look stretched when rendered because a small part of the texture map is being stretched to fit the stretched faces of the mesh." Perfect sense. Thanks. I'll post a picture if this doesn't correct the problem. Tom