RealDeal opened this issue on Jan 02, 2003 ยท 9 posts
RealDeal posted Thu, 02 January 2003 at 12:27 AM
MachineClaw posted Thu, 02 January 2003 at 12:50 AM
The ability to texture wall papers would be great. Doesn't look to me like your furniture is lame at all. Some good textures might improve it's apearance, but including them gives options to people that download your house. Really nice of you to put it up for free, looks like a lot of work went into what you have shown in the picture, extremely nice of you. Cheers.
Niles posted Thu, 02 January 2003 at 1:21 AM
I like props "houses" where you can make each wall and ceiling, roof , ect invisable... I just find it easier to move about in the House.
SAMS3D posted Thu, 02 January 2003 at 4:22 AM
You also might want to run your model through UV mapper and split the verticies, that way you don't have rounded boards etc. Up to you cause it does increase the file. But it sure does look nice. Thank you for all your hard work. Sharen
SAMS3D posted Thu, 02 January 2003 at 4:23 AM
Also, I think I would give the furniture it's own file if you want to give that too, but not along with the house. And Niles is right the ability to make the room wall invisible is a great feature. We try to do that with all our models now. Sharen
antevark posted Thu, 02 January 2003 at 11:49 AM
just needs textures. theres some good 1's in freestuff, and the lame props look gr8, keep em in
leather-guy posted Thu, 02 January 2003 at 12:28 PM
You're very generous, thank you! "what sort of features people would want most with a EXTREMELY detailed house?" Clutter would be high on my list - A really realistic home would have boxes in closets, dishes in the sink, jackets draped over chairs, socks and clothes on the floor, towels draped out of laundry hampers, Tubs of leftovers in the refridgerator, overflowing wasebins, rows of shirts and dresses hanging in wardrobe, etc. A lot of thes items would entail a whole different type of modeling (rounded, organic, draping shapes as opposed to straight lines), so such things are rare in the MP and Free Stuff. I think I've aquired about all I can find, and I'm still constantly eager to find more. The ability to load just a room or two at a time would be a plus as well (I've carved a couple of houses up modularly into separate floors or rooms so I can use more complex figures in scenes - they're all saved so they'll load "in place" in relation to each other for scenes where more should be visible) From your render above it's looking exceptionally good, btw, the furniture shown doesn't look at all lame!
RealDeal posted Thu, 02 January 2003 at 2:31 PM
Attached Link: http://www.vrhome.com/mediaphiles
Wow! Amazingly great feedback, thanks! I was thinking I would see suggestions for opening closing / windows doors, appliances that open / close, etc; apparently I was off base. Ok, here's what we'll go with; the house will be a character instead of a prop; I'll make the furniture props and include a pose to place it. I'll put together some wallpaper, and changeable textures. I'll also see what I can do about clutter...Interesting concept. I intended this to be a "real" house, the clutter will really lend itself to that. I think I'll probably use one of my more basic house models, though; it's going to be monstrous.leather-guy posted Thu, 02 January 2003 at 2:47 PM
Why not release it in modular form? A couple of rooms at a time that will each load in the correct position related to the others. The exterior could be separate as well, in one or two pieces - perhaps with an additional LoRes exterior version for distant views in renders. Seems that would make it an extremely versatile package that could be used in all sorts of circumstances. Folks with really high-end systems could load the whole thing, and lower-end systems could still get a couple of rooms and a Mil-Figure or two in their scene. The opening/closing doors is a really good idea, but in most poser houses there's nothing to SEE once a (for instance) closet or cupboard door is opened - hence my "clutter" suggestion.