Forum: Poser - OFFICIAL
Subject: how to make mask renders? And with grey for semitransparent?
Anthony Appleyard opened this issue on Apr 25, 2000 ยท 9 posts
Anthony Appleyard posted Tue, 25 April 2000 at 6:05 AM
- I have heard how useful mask renders are for making various planes of a complicated scene separately. - I would also like ability to make a mask render where semitransparent objects show as grey, to use it as an alpha map to tell how much % or the superposed image's color and how much % of the background image's color to use at each pixel, and I just said so in the "Poser5 wishing well". - Bryce 4: I just tried a mask render in Bryce 4, with a scene containing an opaque cube and a cube set to be 80% transparent. In mask render the cubes and the sky showed black and the ground plane showed white; if I deleted the ground plane the mask render was featureless all black. That is strange. I thought that "here is an object" would show as black and "here is no object" would show as white, or vice versa. Also, how e.g. do I make a 360-panoramic mask render? - Poser 4: A member advised me to "save as .TIF and use the result as an alpha channel", to get a mask render with grey for semitransparent. So I set up a scene with my pickaxe handle (opaque) and my riotshield (80% transparent), and whatever I did I could not get my Poser 4 to make a mask render as defined hereinabove. I suppose that I could have managed it by specifying "white background" and setting all the objects to matt black with their highlight colors also black; but in a real useful image I would have had to ferret thru every material in every model and prop resetting all the render colors to black. - Please help.