fls13 opened this issue on Jan 02, 2003 ยท 3 posts
fls13 posted Thu, 02 January 2003 at 1:57 PM
I like the Hair Room a lot, but rendering dynamic hair is a huge drain on my borderline system. Now the created hair objects are done with particle effects. Does anyone know how, in a modeling program, to convert those particles into a mesh?
Little_Dragon posted Thu, 02 January 2003 at 2:15 PM
They aren't particles. P5 doesn't have particle effects.
If I understand correctly, the hair strands are made of digons (polygons with only two vertices; lines, in other words).
I don't know if the strands can be converted to regular polygons, but the result would probably be an even bigger drain. Has anyone tried running an exported hair .obj through MASA's FurFur utility?
SAMS3D posted Thu, 02 January 2003 at 3:02 PM
Actually I did, it doesn't work, too bad too. Sharen