evilded777 opened this issue on Jan 04, 2003 ยท 10 posts
evilded777 posted Sat, 04 January 2003 at 7:58 PM
But then why do I feel like such a moron for having to ask it? Don't do a lot of work in Bryce, but I like to play... working on a desert scene, and I want rolling dunes in the background. Seems easy enough... generate a terain using the Rounded Dunes fractal. Sure. It doesn't have EDGES! The dunes are cut in half and I can see under the damn thing! I am just not getting something here. Mountatins are easy, the come down to the ground plain. But this is making me crazy, and no where have I heen able to find this mentioned --- that's why I am feeling like a moron. Everyone has had to face it at one point or another, right? TIA Evil
ttops posted Sat, 04 January 2003 at 8:46 PM
Can you post an example of the problem?
haloedrain posted Sat, 04 January 2003 at 8:58 PM
paint out the edges of the side toward the camera so they come all the way down to the bottom of the terrain--ie, paint black over the dunes that are cut in half. You may have to work at it a bit so it looks natural
Bladesmith posted Sat, 04 January 2003 at 9:09 PM
or you could experiment with the square, round, and guassian edges. Try setting the terrain to solid, at least you won't be able to see under it anymore. I find that clicking square edges, holding down the button, and dragging to the left makes pretty good edge that, even though square, only looks so from above and looks fine from ground level.
Sparr posted Sun, 05 January 2003 at 12:27 AM
catlin_mc posted Sun, 05 January 2003 at 2:46 AM
I usually tile things like dune squares and plop the camera smack bang in the middle of it. Same as what Sparr says, only my way, you have a larger terrain to work with. Catlin
Kylara posted Sun, 05 January 2003 at 3:02 AM
What works for me on those kinda things is a combination of hiding the edge behind other objects or else tilt the terrain somewhat so you can hide it under the ground. Often that will work great too to hide the edge and at a distance you don't even notice that the terrain is tilting towards the camera
Rayraz posted Sun, 05 January 2003 at 3:30 AM
Set the terrain to Solid in the terrain editor.
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airflamesred posted Sun, 05 January 2003 at 8:03 AM
Use the zoom - drag so it fills the whole square then click the fractal button.
tjohn posted Sun, 05 January 2003 at 8:18 AM
Or enlarge the terrain and move it to the camera.
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