hoborg opened this issue on Apr 26, 2000 ยท 11 posts
hoborg posted Wed, 26 April 2000 at 4:54 PM
I have a model I'm working on and I can't get the joints to behave the way I want. I need ball and socket like motion, with NO blending. Like a Ball in a socket. If anyone wants to help, I would be appreciative. I don't really wanna reveal what this model is right now, cause it's my first, but my e-mail is hoborg@u.washington.edu I can send him over to you if you wanna take a look. ICQ#458129127 Thanks
Anthony Appleyard posted Wed, 26 April 2000 at 5:01 PM
Make the part with the ball on. Make the part with the socket on. Put them in the right place. In the joint editor window, make sure that the joint center is at the center of the ball. Double-click the part distal to the joint and click its "Bend" box so that there is no x in it.
MadRed posted Wed, 26 April 2000 at 5:50 PM
Hmmm. Sounds like ... Small Soldiers? GI Joe? Bitchin!
hoborg posted Wed, 26 April 2000 at 6:10 PM
I knew about that! Shoot. Oh well, thanks a bunch, Anthony. And you are wrong Red. :)
Sherlock posted Wed, 26 April 2000 at 9:02 PM
My money is on a robot or some kind!
hoborg posted Thu, 27 April 2000 at 12:14 PM
Excellent Guess. If you consider the amount of talent I have it shouldn't be too hard. But it looks like I'll be redoing him from scratch. The joints JUST AREN'T working. For example, when I rotate the center's axis, the shoulder becomes a bit detatched from the forearm and then when I move said shoulder, the Forearm goes where it's supposed to but the Shoulder stays put. Argh.
davo posted Thu, 27 April 2000 at 2:44 PM
Do you have the rotation order for each part set correctly before you save the parts as a new figure? And yes, you can double click on a body part and turn the "bend" button off, that way you do not get distortion of the parent object. davo
bloodsong posted Thu, 27 April 2000 at 5:15 PM
heya; you are rotating the center axis? try not to do that :) i have noticed this too, and it is SO annoying. i did manage to fix it with magnets, which I used to pull the dis-jointed part out of place, then spawned a morph. morph the dis-jointed piece back into place and it should work nicely. or maybe that's not what you mean. you know, a picture of the problem would help a lot :/
Anthony Appleyard posted Fri, 28 April 2000 at 1:55 AM
Perhaps the rotation center of the joint is a bit off center. Open the joint editor window and adjust the joint center.
bloodsong posted Fri, 28 April 2000 at 3:29 PM
another thing... this doesnt sound like what yours is doing, but... if you move, say, the 'forearm' and that stays put while the 'shoulder' flies around... well, sometimes when building the hierarchy, poser sticks the jps on backwards. you need to switch the red and green arms of the x to point the right way.
hoborg posted Fri, 28 April 2000 at 3:44 PM
All good tips. But I can always do something better the second time; and faster. So I'm on it now. I think the problem was originally a rotation order thing, but that blows my mind. hm.. I suppose I could post...