Darth_Logice opened this issue on Apr 27, 2000 ยท 3 posts
Darth_Logice posted Thu, 27 April 2000 at 1:29 AM
Okay, so I got a morph target for the head that includes scaling, so when I apply it, the eyes get lost in the skull. I have to put them .002 x .002 y and .003 z to get them back where they look right. However, doing this on the axis dials is a temporary fix. As soon as you use a pose file, they are back to default .000. How can I attach them permanantly to their new location? I thought Joint editor would do the trick, but either I don't know what i am doing or I am using the wrong thing. (I tried tweaking starting and ending parameters by the same .002 .002 .003 respectively. Also tried even MORE numerical changes to see if I could get them in there...) Thanks in Advance -Darth_Logice
Anthony Appleyard posted Thu, 27 April 2000 at 2:53 AM
It seems that we need an option "scale, and also scale all parts which are children and grandchildren etc of this part".
jrizal posted Thu, 27 April 2000 at 10:57 AM
Would using a morph to adjust the position rather than the xyz dials do the trick?