peabody opened this issue on Jan 08, 2003 ยท 8 posts
peabody posted Wed, 08 January 2003 at 8:18 AM
peabody posted Wed, 08 January 2003 at 8:32 AM
Btw, this is NOT someones butt !! lol I was attempting the Sigmund tutorial at jwhitneystudio.com Peabody
memaci posted Wed, 08 January 2003 at 8:56 AM
Thanks for the clarification on the image, thought you were trying to animate a Sir Mix-a-lot song. I've had the same problem with the "duplicate with symmetry" command but have chose to ignore it because the renders work okay. It does make it difficult to model in the assembly room at times. memaci
peabody posted Wed, 08 January 2003 at 9:12 AM
Thanks for the info. As long as it's a 'feature' ;) I can ignore it...just didn't know if I was messing it up. Peabody
litst posted Wed, 08 January 2003 at 9:55 AM
Nonono, it's not a feature, it's a bug ! When you duplicate an object with symmetry, its normals get inverted . FYI, a normal is a vector that indicates a facet's direction, and they're used in real-time rendering to avoid the computer to calculate the inside of objects . You can fix this problem by enabling 'Show backface' in the properties of the object . litst
memaci posted Wed, 08 January 2003 at 11:17 AM
Thanks litst.
peabody posted Wed, 08 January 2003 at 12:07 PM
Well, I'll be darn...it worked...thanks litst !! Peabody
litst posted Wed, 08 January 2003 at 12:53 PM
You're welcome, dudes, glad i could help .