Forum: Poser Technical


Subject: KNEES AND HIPS!!!!!!!!!

Treewarden opened this issue on Jan 08, 2003 ยท 5 posts


Treewarden posted Wed, 08 January 2003 at 12:02 PM

I hope this is the place for posting this, it deals with basic problems with the poser figure. Either I am missing something, or all figures up to date have hideous knee and hip bends. I am really getting tired of these limitations. I see all renders of poser figures crippled by the inability to display knees and hips properly. We cannot always sit for hours carefully posing figures so that the legs are straight or arms are folded over the knees. I think this limitation has grown to be too large a limit. I have been thinking about fixes for about a year and they all seem nigh on impossible for me to do all of myself. Now, to be fair I have yet to purchase Vicky 3, but since all of the ad renders do not show bent knees I am not in a big hurry. Maybe soemone can tell me how close to a fix daz3d is. This actually seems to be a problem that covers all computer graphics, since collision detection and deformation is actually a complicated deal. I see one lengthly solution, sculpt morphs for every few degrees of bend when the thigh and shin come into contact with each other, then control these with ERC. The problem with this I note at first is that poser treats these two body parts as seperate meshes that hinge at the knee. This is a huge problem because at least with raydream I cannot put both parts in and push and pull at the same time. Does anyone have any insight on this?