Forum: Poser - OFFICIAL


Subject: NE1 want DAZ (Debs) T Rex fixes?

who3d opened this issue on Jan 08, 2003 ยท 7 posts


who3d posted Wed, 08 January 2003 at 2:00 PM

Hi all. thanks to a Dr Geep tutorial, I've now managed to fix some aspects of the model which I thought were unfixable without more software. However - I've never made .OBJ and .CR2 files - carefully avoiding giving away the model! - available before so it's going to be a small learning experience to post my "fixes" up in Free Stuff. Is there actually any call for these fixes/changes? New head shape (fix teeth to jaws, reduce head texture stretch, shape I perfer). Alternative mouth open/close morphs. Teeth with reversed normals corrected (thx DrGeep!). Foot "squish" morphs for foot impact animations. Reversed normals in tail/bottom corrected (if I didn't cause it when fixing the teeth!) Potentially more around the thigh area if I get the time to play there - it'd be nice to improve the animate-a-bility if I could. It won't be immediate but, well, if there's a call then it might be worth polishing the fixes and making them available...? Cheers, Cliff Bowman