Forum: Poser - OFFICIAL


Subject: Help! One-Sided polys rendering on both sides???

Nance opened this issue on Jan 10, 2003 ยท 4 posts


Nance posted Fri, 10 January 2003 at 11:43 AM

Ok, losing it here. Suddenly I cannot get Poser to render any one sided objects as one-sided. They will still act one-sided when rotated in the preview window, but, when rendered, both sides of all one-sided surfaces will render as opaque, complete with textures! W-T-F? Never heard anyone mention this one before so I must simply be overlooking something stupid. BrainFog or Middle-aged Moment. I sez to myself. Tis nothing more. Try again & keep it simple -- Lets see using the Poser default One-Sided Square prop with: - both element & scene Display mode set to Texture Shaded, - Surface Mat color 100% White, and Highlight, Ambient & Reflection colors all at 0% Black, - No maps of any kind - Rendering in a new window, with shadows & antialiased. that should do it. .both sides still show up. Clutching at straws, I examined the One-Sided Square prop in UVMapper and it is still only mapped on one side. Hoping to blame a corruption in the app itself, I did a complete reinstall of P4 and still no one-sided renders. Waited a couple of days to see if the answer would occur to me, or the problem disappear, before publicly shaming myself, but no such luck. So, please embarrass ol Nance and point out what he might be overlooking. Or, might something outside Poser effect its renders? Some corrupt codec or such? Using WinXPpro.


theoart posted Fri, 10 January 2003 at 12:24 PM

I don't know if I am following correclty but it is normal for Poser to render 1 sided objects as two sided. If it is not rendering as 2 sided then I would say that is not normal. It is just duing the preview (pre-render stage) that a 1 sided object appears 1 sided.


wadams9 posted Fri, 10 January 2003 at 12:47 PM

I'm with theoart. That sounds normal to me, I've never experienced the one-sider any other way. 0 side is invisible in preview, but in render you see the 1 side backwards, as if light were going through it as well as being reflected by it. Every now and then it would be nice to have a one-sider be truly invisible on the far side, but more often the way it currently works is a useful texture-saver.


compiler posted Fri, 10 January 2003 at 4:39 PM

Looks OK to me too : Poser 4 renders 1 sided objects as 2 sided. But in Poser 5, you have the option (in the render options) to remove backfacing polygons. If you check this option, 1 sided polygons facing away from the camera will not be rendered if you use raytracing. Compiler.