Philywebrider opened this issue on Jan 10, 2003 ยท 9 posts
Philywebrider posted Fri, 10 January 2003 at 2:02 PM
Philywebrider posted Fri, 10 January 2003 at 2:14 PM
EsnRedshirt posted Fri, 10 January 2003 at 2:16 PM
Probably an export/import plug-in. So long as you own both products, it's perfectly legal. I import the Poser .obj files into 3DSMax all the time as templates for positioning new clothing and objects I'm working on.
dampeoples posted Fri, 10 January 2003 at 2:27 PM
Do you have to have Poser to use this stuff in Maya? And even if you do, I don't see it as competition at all to CL, not many of us have 2k minimum to throw at Maya...
Crescent posted Fri, 10 January 2003 at 2:30 PM
It's a plug-in; you have to own Poser to use it. You set up your figure(s) and the plug-in will import everything into Maya so you don't have to mess with textures, etc.
lululee posted Fri, 10 January 2003 at 3:48 PM
It's very nice. It is a plug in for Maya not a competition. You can import your entire Poser scene into Maya and ender it. Maya has a much faster render engine than Poser.
Philywebrider posted Fri, 10 January 2003 at 4:59 PM
Sounds good, I guess I misunderstood.
EricofSD posted Sat, 11 January 2003 at 12:17 AM
Attached Link: http://www.reiss-studio.com
Reiss posts here from time to time.Quoll posted Sat, 11 January 2003 at 3:18 AM
There are a lot of advantages to rendering your characters in Maya. You get the benefit of Maya's far superior lighting system and rendering engines, particle effects, dynamics or any other feature of Maya you would care to use. Although, you may be happier just setting up a Poser based mesh for animation within Maya natively without the need for Poser at all. I don't know the people at Reiss personally but have communicated with them through email and they are super nice folks.