Forum: Poser Technical


Subject: Tips for realistic hair in Poser 5... anyone?

Elvina opened this issue on Jan 11, 2003 ยท 13 posts


Elvina posted Sat, 11 January 2003 at 11:15 PM

I would like to know how to make my hair realistic. For example, long hair always goes through de body of my model. Anyone know how to solve that problem? Thx! El.


ScottA posted Mon, 13 January 2003 at 3:01 PM

Excuse the lousy picture. It's easy to pull the hair back using the Hair tools. 1.)Select the Hair tool icon. 2.)Then select the arrow with the + sign in the tool window. 3.)Then drag your mouse around the area of the hair you want move. And a bunch of control points will appear. 4.)Then use the move tool to pull the hair back. Or forward or wherever you want. ScottA

Elvina posted Mon, 13 January 2003 at 3:52 PM

Thanks, but I already do that, it's just that if I do that and my model has really long hair, it looks a little weird. I wanted to know if there's a function in P5 that affects hair in the same way collide against function affects cloth. Do you know? Thx El.


ScottA posted Mon, 13 January 2003 at 4:19 PM

There is a "Do Collisions" option box in the Hair room. Just below the scene window. Check it and hit the calculate dynamics button to make it take effect. But there is a bug with hair collisons that causes the hair to get a fried look to it that they haven't fixed yet.


iamonk posted Mon, 13 January 2003 at 8:00 PM

So I have been pulling my hair out over that "just been electricuted do", and it's a known bug? It would be nice if CL would return my mail!


iamonk posted Mon, 13 January 2003 at 8:02 PM

How about the scalp showing through even when using 8000+ hairs??? Yes, display populated is on.


Elvina posted Mon, 13 January 2003 at 10:49 PM

Thx... I'll try that!


BeatYourSoul posted Wed, 15 January 2003 at 2:27 PM

iamonk, that's why you'll notice that all of the "stock" P5 hair has something called a "skull cap". It not only acts as a base for the hair, but also as a means of "filling in". Unless you have a future system (20GHz P10 w/100GB memory), it'll take a realistic amount of hair (in the 10's of thousands of strands) to cover the head realistically. I think the skullcap alternative is better. :) You could also try fattening the hair, so that it is not too fine and this may cover better.


iamonk posted Thu, 16 January 2003 at 4:53 PM

I was just hoping for less work and more realism. I didn't want to have to make trans maps and tex maps for scullcaps, otherwise you end up with a horrible hair line. The frizz was something I was hoping I was doing wrong but Oh Well. Fattening the hair didn't do much of anything either. I have been working with multiple layers, creating somewhat of a weave under the outer hairstyle. It fills in a little more realistic, but they still look like Rogaine candidates.


BeatYourSoul posted Thu, 16 January 2003 at 9:03 PM

And the worst part ... it doesn't import well into anything. P5 hair is only good in P5. That's why I can't really use it myself - all of my rendering is done in C4D or LW. So, I'm stickin' with the best Poser hair available besides, transmapped hair. The Poser hair room idea is good, but Poser really lacks the necessary power to put it to good use. If it supported multi-processors and OpenGL/DirectX, the amount of hair wouldn't be such an issue. :(


iamonk posted Sat, 18 January 2003 at 1:07 PM

I haven't tried it, but couldn't you spawn a prop fom it? Of course it would no longer be dynamic. Maybe use a cloth simulate plugin in another app? I use Bryce, Maya and 3DSMAX, the pro pack plugin is a great. I just wish there was a decent bridge between all of these apps when it comes to animation.


BeatYourSoul posted Sat, 18 January 2003 at 2:45 PM

I have exported the figure with hair as an OBJ and opened in C4D. The resulting "hair" is like flat, tapered blades coming out of the head. Well, here's an image for easier understanding.

iamonk posted Sun, 19 January 2003 at 2:55 PM

Very interesting...I haven't tried that yet. This may be another method of creating hair for non-P5 apps. From this you could make a transmap and texture. Boy do I need more free time to experiment. Thanx