Forum: Poser - OFFICIAL


Subject: Question about rendering at better quality

Jenai21 opened this issue on Jan 12, 2003 ยท 37 posts


Jenai21 posted Sun, 12 January 2003 at 2:12 PM

Hello All, Sorry there maybe an obvious answer to this but I can't get it, I only started using poser yesterday. When I transfer my image from poser to photoshop the image is very pixeled and is of low quality...does anyone know how to improve this. A little help will be greatly appreciated. Thanks in Advance, Jenai


quinlor posted Sun, 12 January 2003 at 2:19 PM

To get a higher resulution you should use 'render to new window ' in the render options. In the 'save image' dialog be sure to chose the TIF fromat. At default, poser has there JPG at a very bad quality. Stefan


Simderella posted Sun, 12 January 2003 at 2:24 PM

same as Stefan said....... but i save in PNG ;) If u need anymore help don't hesitate to ask :) -=SimderZ=-

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_dodger posted Sun, 12 January 2003 at 2:25 PM

If you save as JPEG, set it to maximum quality. Also, up your light maps. I usually set my main lights to at least a 1024 map. It takes longer to render, but it's worth the wait!


Tashar59 posted Sun, 12 January 2003 at 2:25 PM

When you save your render, check the little pop-up window to see what format your saving in. It sounds like you are using a low jpg setting, adjust it to 100%. Hint- if you save in Tiff. You will have the alfa channel to use layers in Photoshop, or any paint program that uses layers. Tashar 59


_dodger posted Sun, 12 January 2003 at 2:38 PM

Oh, hey, also in your render options make sure that 'Anti-aliased' is ticked, otherwise every angled or curved edge will have nasty jaggies.


Simderella posted Sun, 12 January 2003 at 2:39 PM

Also heres a little tip, If you're doing a full body picture, set the focas of the camera to at least 75mm, as to avoid distorted faces and incorrect view... It really helps.. :) If you have P5 i'm not sure how you do that(probably by selecting MAIN CAMERA), but in P4 PP you click... *see pic* -=SimderZ=-

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Jenai21 posted Sun, 12 January 2003 at 2:41 PM

Thanks a lot I will try all of your suggestions. And I am sure I will be asking plenty of other questions. It sucks being a newbie. :) Thanks a million. :)


JVRenderer posted Sun, 12 January 2003 at 2:44 PM

I usually render my images in a new windows at 2500 pix/in resolution (as much as my computer can take). I'd save it as in Tiff like Tashar suggested, so I can take advantage of the alpha channel.

JVR





Software: Daz Studio 4.15,  Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM,  RTX 3090 .

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


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Simderella posted Sun, 12 January 2003 at 2:45 PM

hehehe.. don't worry , we all have to start somewhere and its very kewl learning... I am a digitalartist by trade, and everyday i learn something new.. This forum is great and very friendly.. So please don't hesitate to ask anything, even if you think it 'very newbie' hugz -=SimderZ=-

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ming posted Sun, 12 January 2003 at 2:54 PM

A TIFF file is a whole lot bigger than a jpg file though.


tasquah posted Sun, 12 January 2003 at 3:17 PM

LoL JVRenderer : That might be a bit big for a beginner . Heck it might even be to big for 60 % of most poser users. 800 X 600 should be a good place to start till you get what you want with a 100 - 300 resolution . I am interested to know your average file size with thoughs settings in a tiff or BMP format . Has to at least be 5- 10 megs .


Larry-L posted Sun, 12 January 2003 at 3:24 PM

This thread seems to be a good place to bring up this question: I save my renders as BMP because of the relatively low quality of JPG.s. I've never used TIFF's what's the dif and what's the best format?


_dodger posted Sun, 12 January 2003 at 3:29 PM

5-10 megs? In a TIFF at roughly 3600px square? More like 25 megs!


Tashar59 posted Sun, 12 January 2003 at 3:31 PM

It's true about the size of Tiff files, they are big. I like to render in layers. eg. background, middle, front. you just need to pay attention to where your shadows are. With this way you can render the other layers with a black background enabled, to save on size and you have more control on individual objects in your paint program. Save your Pz3 and delet or turn invisable what you don't need for that layer. Tashar 59


tasquah posted Sun, 12 January 2003 at 3:32 PM

I use BMP or PNG . It really depends on if your going to be printing them or not and what software / OS they use. Or what photo editing tools you use. Posers JPG really sucks even at the higher end.


Larry-L posted Sun, 12 January 2003 at 3:35 PM

Well, I have two HD's (ones a slave) so I have more than enough room. I think I'll try TIFF's to see if I notice a quality dif. Thanks for the info.


tasquah posted Sun, 12 January 2003 at 3:40 PM

I am with beryld on this. Most people have a problum with more than 2 or 3 higher end models in a render BUT if you do it in layers there is no problum rendering them one at a time then saving each one as a PNG . You can save each model as a PZ3 to bring in ( Import ) an make the changes you need and its certainly easyer to work with one model at a time then 3 or more.


Desdemmonna posted Sun, 12 January 2003 at 3:43 PM

I always render at at least 2000X2000 100.000 resolution and save as a .psd...sometimes as a .tiff depending on what type of postwork I'm going to do.


ming posted Sun, 12 January 2003 at 3:51 PM

Could you elaborate on the png method ? 2 characters with textures and I'm locked up.


Rhiannon posted Sun, 12 January 2003 at 3:52 PM

Saving as a Photoshop file also exports an alpha channel as well.


tasquah posted Sun, 12 January 2003 at 3:58 PM

Ming What photo / paint program do you use ?


ming posted Sun, 12 January 2003 at 4:01 PM

Paint Shop Pro 7


JVRenderer posted Sun, 12 January 2003 at 4:02 PM

Tasquat: "I am interested to know your average file size with thoughs settings in a tiff or BMP format . Has to at least be 5- 10 megs ."
Hi Tasq, it average out to 10 megs, but that's nothing when you start adding more layers while working in Photoshop - I've got .psd files in 50mb sizes.
When I work in photoshop, I usually close all programs and work only in photoshop. In the photoshop preference you can allocate more of your RAM and Virtual Disk memory to photoshop. (my computer system is only a AMD XP1800+ with 1 GB of memory, I do have 3 hard disk drive, one 80GB HD dedicated to graphics)

JVR :)





Software: Daz Studio 4.15,  Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM,  RTX 3090 .

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


My Gallery  My Other Gallery 




tasquah posted Sun, 12 January 2003 at 4:30 PM

LoL JVRenderer. I would have to close all my programs to work in that file size. ming : Most people can work with a few characters in the scene but cant render it . Basically what you want to do is set up your scene and poses then save each character as a PZ3 file. Work with them one at a time. Render one of the characters and save it as a PNG format. This foremat saves it like a masked image with every thing transparent but the character. You can start out with the back ground first and add each rendered character as a new layer .


Jenai21 posted Sun, 12 January 2003 at 4:33 PM

Hey All I followed your advance I rendered in a new window and changed the settings to 1000x1000 pixels and 300 per inch. I also saved as a max quality jpeg. This is my result thanks so much for your help. Next I am going to tackle hair. I have Crashers Tut. so hopefully it will go well. Comments are welcome.

Larry-L posted Sun, 12 January 2003 at 4:37 PM

looks great except for the arm joint. Doesn't look natural there. Love the image though.


ming posted Sun, 12 January 2003 at 4:40 PM

Thanks. I'll give it a try. PSP7 has a png Wiz to help. I'm sure I'll need it.


tasquah posted Sun, 12 January 2003 at 5:07 PM

Pretty good so far Jenai21. Save your file as a PZ3 then I would play with the lights some more . Try parenting the lights to the model and playing with the bump map to get a more realistic looking female . The JPG save isnt the best way to save for what you want to do. Switch to a tiff,BMP or PSD if your going to paint hair. What I would do is to have the back drop as the first layer then render the model as a PNG as the next layer then start you hair after that on new layers. This lets you play with the model layer a bit for masking and What not. Your render size and Dpi is pretty good .


Jenai21 posted Sun, 12 January 2003 at 8:50 PM

Thanx. I tried your suggestion and this is what I got. You guys are a great help.

tasquah posted Sun, 12 January 2003 at 9:28 PM

This is great Jenai21. You catch on pretty fast to stuff


kbade posted Sun, 12 January 2003 at 10:44 PM

Catching on fast would be a vast understatement. That's really good for a day or two. If you want good free 3D hair (though you may not if you can pick up the painting that well), check Kozaburo's "Digital Babes" site...it's in the webring listed in the right column of the page.


Tashar59 posted Sun, 12 January 2003 at 11:16 PM

That must be some tutorial that crasher has. Well done. Tashar 59


Jenai21 posted Mon, 13 January 2003 at 1:14 AM

Thanks for all your comments and I will be sure to check out Kozabura Digital Babes. And Crasher has a great easy to follow tutorial so fair the best I have seen but I am still looking for more.


JohnRender posted Mon, 13 January 2003 at 8:01 AM

No, no, no! Do not export as a TIF. Never use Poser to create the jpg image (unless it's a low-res, thumbnail version), since it seems the exporter doesn't seem to do a very good job. If you're going to be bringing the image into Photoshop anyway, export it in Photoshop format!


_dodger posted Mon, 13 January 2003 at 2:12 PM

Attached Link: Dodger's Yet Another Hair Tutorial

Jenai: Mine's on my site. It's Photoshop-oriented but most of the techniques should work in most programmes.

tasquah posted Tue, 14 January 2003 at 9:38 AM

JohnRender Guess i need to play with that export more the few times i used it , it didnt seem to be as nice as a BMP export or maybe I need to clean my glass's more often .