surveyman opened this issue on Jan 13, 2003 ยท 6 posts
surveyman posted Mon, 13 January 2003 at 7:07 PM
A simple question...I hope, If you have one surface over top of another and both surfaces are assigned a texture, does VUE render both surfaces or only the surface that is visible? Reason that I am asking is that I have a large job to render for animation, and it has lots of overlapping surfaces. Will the rendering be slow if I assign textures to each surface and then let VUE render, or should I trim off the excess underlying surfaces to save on rendering time? Thanks, JoeK