_dodger opened this issue on Jan 15, 2003 ยท 23 posts
_dodger posted Wed, 15 January 2003 at 8:49 AM
I haven't been modelling a lot in the past week, because I've been bugged by something. Namely, that I couldn't figure out a good way to model cloth with realistic drapery effects and such. Patch modelling wasn't working well because there were too many things to take into account, too many bezier handles all over, and too much chance things were going to turn into looking like quilted material instead. I only box model when I want to model boxes. NURBs is just bloody goofy. Then I guess -- my wife says I woke up this morning muttering about how to do it. All I recall is that I woke up from a dream about someone standing with a bunch of deflated bicycle tire innertubes hanging from their shoulder. So I guess I did this subconsciously, or something. Like the guy who invented the sewing machine. I'm not surprised, as I'd done it before, and I knew it had to be gestating or I'd have just gotten over it. Anyhow, I'd come up with all these ideas on how to try and get realistic drapery and cloth. It was driving me mad and I couldn't model because I couldn't model drapery and swag. I don't know if that makes sense, but when I rub into a brick wall on something I want to do, I can't just go off another direction. Everything locks into solving the problem until I have an answer that works. It can take up to a week sometimes. I think this was like 5 days. I tried different cheat methods. I tried the demo of ClothReyes and wow, nice interface. How do I evaluate a demo if it won't do the calculations, though? I tried SimCloth. Ugh. The worst interface and the touchiest Max plugin I have ever had the misfortune of dealing with. From what I can tell it's great if you only want to drop a piece of cloth over something. I even had the idea (not discarded, don't worry anyone who's helping me with that) of getting help from P5 users and their cloth rooms, then using an exported object from its results. But the big thing was that even the P5 cloth room's cloth doesn't look really proper clothlike in the swag department. So it was still bugging me. So I came up with the result, and tried it on one of the most pain-in-the-bum types of things I could. This isn't chopped up or posable or anything, at least not yet. But it is a functional model and looks right, so I'm happy. I broke the cloth barrier!