djgoldfinger opened this issue on Jan 15, 2003 ยท 9 posts
djgoldfinger posted Wed, 15 January 2003 at 12:32 PM
working on this image http://www.renderosity.com/photos/GAL_200301/GalleryImage314739.jpg
and imo the back ground isn't right, any one use Dudley's street scene befor and has scaling suggestions?
SamTherapy posted Wed, 15 January 2003 at 12:40 PM
IMO, it's way too bleached out. Try setting the reflective colour of the street scene to black.
Coppula eam se non posit acceptera jocularum.
ladynimue posted Wed, 15 January 2003 at 12:41 PM
Hi dj Although I don't have Dudley's Steet Scene (which looks very nice by the way), I might suggest you "play" with the lighting a bit. I am the first to admit that my Poser Lighting Skills have much to be desired, but I am sure we have some experts on the Forum who can give you some excellent tips :) ladynimue
djgoldfinger posted Wed, 15 January 2003 at 12:45 PM
i'm actully messing around with lighing now and reflection maps on the car and re-texture the wall and TRY to do a flame paint job on the vette ( btw Billy kick ass vette!!). thx for the suggestions keep em coming only hade 2 coffies so far and brain is mud ;)
SamTherapy posted Wed, 15 January 2003 at 12:50 PM
Something to try out - a suggestion I made in another thread - for your outdoor lighting in an open area... One very bright white infinite light. (Try saying that when you're drunk. :)) After all, that's effectively what we have with the sun. Set your shadow map size to 1024, light intensity around 120%, then just mess with the angles until you get the shadow position you prefer.
Coppula eam se non posit acceptera jocularum.
ladynimue posted Wed, 15 January 2003 at 12:50 PM
Let us know when you have the finished image posted. Good luck and most of all have fun :) ladynimue
djgoldfinger posted Wed, 15 January 2003 at 1:19 PM
oh i'm having fun :D well the car texture is pissing me off :P ben awhile since i painted flames on a car let alone a flat surface
djgoldfinger posted Thu, 16 January 2003 at 11:07 AM
after a break i came back this morning and plaied with it some more and here is the revised edtion
djgoldfinger posted Thu, 16 January 2003 at 11:10 AM
now i think i got it looking alright( been wrong befor and could be now :P )now i'll re-texture the wall and print off a template of the car and try the flames again.