bast opened this issue on Apr 30, 2000 ยท 9 posts
bast posted Sun, 30 April 2000 at 1:44 PM
Kalypso posted Sun, 30 April 2000 at 3:29 PM Online Now! Site Admin
ok, this could be something really simple but have you checked to make sure the names of the groups do not begin with capitals in your new .obj? It's ok if you have a capital in the word e.g. lShin as long as the first letter is small. Hope this is it cause beyond that I know nothing ;)
bast posted Sun, 30 April 2000 at 4:24 PM
Aha! and they do, I shall rush right now to give that a go! Thanks so much :)
bast posted Sun, 30 April 2000 at 4:47 PM
sigh No luck on that. I tried changing the name of the obj file to all lower case, and then redoing the cr2 editor file so it is lower case too, but the pants are still "invisible" though they ARE there, and one can even move them about, causing the belt which is visible to move about as well. It is to be noted I did not try to remap the belt prop. Anyone who can help out, I would appreciate it so.
Oliver S posted Sun, 30 April 2000 at 6:10 PM
Where's bloodsong? He'll tell you make sure you export the new texture map in UVMapper before exporting the new .obj
bast posted Sun, 30 April 2000 at 7:51 PM
What I did was to export the morphed and working pants with NO name changes at all, to a new object, originally named Hpants.obj. I then opened it up in UV mapper and did a new UV Map for it. I then dropped BOTH new obj and uv map into the poser4 clothes/slacks folder, where the original womens slacks live. I then took my morphed pants on the old obj and saved them as a custom figure to the character library. I then opened that CR2 up with the CR2 Editor and first attempted to change it's reference to the blwslacks.obj to point instead to Hpants.obj. See, there WAS a capital letter in it, but in the NAME of the object. Ok, this appeared to work just dandy, except the pants are now invisible. Next I backed up my blwslacks.obj and opened it up in UVMapper and tried to import an export of the UV map off the Hpants.obj with it's new map. No go, rude message and all. So... heavy sigh I am about resigned to just the fact it uses the old UV map and stretches cloth or any obvious pattern to hell and back across the knees :( I have put in so much time on them, with so many versions now to try to even get the pants to morph to the right shape and still bend at the correct places for the joints, that I'm close to just giving up and putting up the pants as is, since one CAN use non-obvious fabrics set to lots of transparency and get some use out of them perhaps, but not useful really for opacity or obvious patterns in the maps. I know it can be done, somehow others are managing to remap things with new maps. I just can't figure out how myself. I wish there were a tutorial up, like say how Traveler and Company managed to remap Eve to use regular maps... that was similar I am sure. Thanks all, for all of your help. It is late again, and I am rather exhausted with it, another weekend has passed (my only time to really do any creative materials of my own) and still I do not have these pants finished so I can post them to the forum. Liz Birdsong hbg@kreative.net
brschmidt posted Sun, 30 April 2000 at 11:27 PM
Try deleting the associated .rsr file in the geometries folder after you've applied the uv map. Don't worry it will rebuild itself the next time you open the object.
Oliver S posted Mon, 01 May 2000 at 6:22 AM
Could you post a wireframe view of the .obj file, so that we can see the detail at the knee parts. It may be that even when you have cracked the remapping that there aren't enough triangles at the knees to stop the cloth texture stretching? Sorry to add to your work
bloodsong posted Mon, 01 May 2000 at 5:05 PM
heyas! sorry, but yesterday i hit 'mark all read' instead of 'post new message' and, er, kinda screwed myself up, there. (geeze, didn't know things would fall apart without me for one day!) this does not sound like a uvmap problem. it sounds like a poser being flaky problem. here's a quick test: in poser, import the new pants obj, and apply your new uvmap template to them. if they are visible and the map works fine, then you know it is something else. :) i have never seen a 'wrong facet thingydoodle' error before! i mean, i have seen poser stick all kinds of textures on all kinds of things in all kinds of wonky ways, but i have never seen it refuse to put a texture on. the rsr sounds like a possible culprit. also... this probably isn't it, but did you check the material settings for the transparency?