Phantast opened this issue on Jan 16, 2003 ยท 23 posts
Phantast posted Thu, 16 January 2003 at 4:15 PM
Going on from Jim Burton's idea about an improved Poser 4, here are some thoughts about what could be called Poser 4.5. The concept is that this would be a revamped Poser 4 without many of the irritations of the present program, but which would be easy and cheap for CL to produce, and would be suitable for those who don't want the burden of Poser 5. It could be a sort of commercial patch, that could be sold from the CL web site, and therefore wouldn't need expenditure on packing, shipping and so forth. I have some suggestions for what could be changed from Poser 4 to make Poser 4.5. The concept requires that all these be things that would take very little effort to implement - a day's work or less per topic. But the cumulative effect of all these improvements would make Poser 4 a nicer tool to use. So here is my plan for CL to work from. 1) Sensible import behaviour. At present if you want to import a figure from another pz3 file, the import dialog picks a random file filter. When did you last ever want to import from a pp1 file? It should just default to pz3. Likewise, if you ask to import a 3ds file, it should give you the 3ds filter, not "all files". 2) Learn the user's file structure. Why is it that whenever I want to load a morph I have to steer the program the same route to the directory where all the morphs are kept? Why doesn't the program just make itself a little note that this is where the morphs are? 3) Customisable keyboard shortcuts. The lowliest computer game always lets you pick your own control keys! 4) Orthogonal cameras that work properly. Not ones that zoom in at the slightest mouse movement and are near-impossible to pan. 5) Better object selection. I'm tired of moving the mouse round and round hoping that eventually the thing I want to select will be highlighted. Ctrl-click should give a pop-up with all the objects the mouse might be pointing to. 6) The possibility to have nothing selected. 7) The body parts menu should have all those finger joints put in a sub-menu. 8) The ability to copy textures from one object to another. 9) The ability to duplicate an object without having to go through the business of saving it to a library. 10) The choice of rotating an object in world or object co-ordinates. 11) Support for nested library folders. 12) Stop making the thumbscroll in the library system shrink to a tiny pinhead. 13) Better support for loading props and figures that were saved in Propack. 14) A menu option to control which groups of channels are displayed, so you could choose not to display shape morphs and just have the twist/bend/front-back channels and the scale channels visible, and so on. Whose bright idea was it to have the channels you want to change most often at the BOTTOM of a long list? 15) In the Windows version, make dialog boxes behave in a standard Windows way. There we are - fifteen ideas for simple improvements, some of which would require no more than a line or two of code. Taken together, they would make a useful update for Poser 4, particularly for those who don't use Poser as a renderer, and therefore have no use for many of the features in Poser 5. I've deliberately avoided some things which would be nice to have but are apparently difficult to implement, like better undo support. Now, what other features should be added to the list?