vilters opened this issue on Jan 17, 2003 ยท 16 posts
vilters posted Fri, 17 January 2003 at 4:57 PM
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
quixote posted Fri, 17 January 2003 at 5:12 PM
Not bad. That background's a lot of exposure...:) I'm back in the face room next week. Still one of my favorites.
Un coup de dés jamais n'abolira le
hazard
S Mallarmé
vilters posted Fri, 17 January 2003 at 5:15 PM
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Wadus posted Fri, 17 January 2003 at 6:05 PM
not too bad. But I'm afraid of those eyes...
PapaBlueMarlin posted Fri, 17 January 2003 at 6:16 PM
Are the ears supposed to be so black?
Dave-So posted Fri, 17 January 2003 at 7:08 PM
frostbite :) looking good so far
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
EsnRedshirt posted Fri, 17 January 2003 at 8:59 PM
Ears are black because no profile view was applied. I've tried and tried and -tried- to get the spline modeling in the face room to work on pictures scanned in, and have never succeeded to do both full front portrait and a full profile. I'm convinced that in order for it to work properly, the person you're digitizing must either look exactly like the lady in the manual photos, or that cartoon character where the arrows tell you to click. All my attempts end up looking like hideously deformed trolls. Has anyone used both front and profile and managed to model someone effectively? If so- any advice?
elgyfu posted Sat, 18 January 2003 at 12:21 AM
elgyfu posted Sat, 18 January 2003 at 12:28 AM
elgyfu posted Sat, 18 January 2003 at 12:31 AM
EsnRedshirt posted Sat, 18 January 2003 at 12:49 AM
Okay- how'd you do it? I manage to get reasonable facimilies, then
get involved in adjusting the splines to match up with the face
"just a little bit more" and everything goes to hell, so to speak.
Is it part spline, and part manual dial adjustment? Or how,
exactly, did you manage to get the face looking the least bit
realistic? I've got a digital camera, so I can set up shots any way
I need to- but still, I can't avoid the funky cheek bone long nosed
troll look >.
DefaultGuy posted Sat, 18 January 2003 at 2:04 AM
Use optimal photos for optimal results ----------------------------------------- - neutral facial expression, closed mouth, ear visible (side view) - uniform illumination - subject directly facing the camera (front view), subject facing 90 degrees from the camera (side view), center of head and center of camera at equal height, camera should be close enough to capture plenty of detail, both views should be taken from the approx. same distance I posted several tips from the egisys engineers last week and screenshots. http://www.renderosity.com/messages.ez?Form.ShowMessage=1039206 Hope this helps, -DefaultGuy
DefaultGuy posted Sat, 18 January 2003 at 2:06 AM
neutral facial expression, closed mouth = no smiling allowed...
Vaio_Con_Dios posted Sat, 18 January 2003 at 4:33 AM
EsnRedshirt posted Sat, 18 January 2003 at 9:23 AM
Thanks, DefaultGuy- I printed that old post out for reference. Hopefully I'll have better luck next time I try... now, where'd I put all those old photography spots so I can get even lighting...
EsnRedshirt posted Sun, 19 January 2003 at 4:58 PM
Hmm... I've got a really square, heavy jaw and neck line, and Poser apparently doesn't like that- since every time I get everything lined up, it assumes my chin juts straight out 3". Any suggestions? >.< Also- do you line up the eye outlines with the whites? When I do that, the faceroom tends to pull the mower lids inside the eye itself. Thanks in advance for any more advice!