compiler opened this issue on Jan 19, 2003 ยท 7 posts
compiler posted Sun, 19 January 2003 at 3:16 PM
chanson posted Sun, 19 January 2003 at 3:22 PM
I'm not sure, but I'm guessing that there are some inverted normals on some of the polys...
quinlor posted Sun, 19 January 2003 at 3:30 PM
This look like double sided polygons. P5 does not like that. The work around: Apply the texture as a displacment map with a very low displacment strength (e.g. 0.0001). Stefan
compiler posted Sun, 19 January 2003 at 4:01 PM
mateo_sancarlos posted Sun, 19 January 2003 at 6:04 PM
What causes the "pixie dust" spots on the ear?
quinlor posted Mon, 20 January 2003 at 5:50 AM
Glad to help. And at some time I will learn to always use a spellchecker. stefan
compiler posted Mon, 20 January 2003 at 1:47 PM
Mateo : these are probably a self shadowing. Nothing to worry about, I'll just set the min shadow bias to a higher value and that's it. Compiler