Gear opened this issue on May 02, 2000 ยท 10 posts
Gear posted Tue, 02 May 2000 at 12:52 AM
Waiting for one company or another to animate Poser characters within Bryce is not working out. I'm a little rusty as a programmer, but I think I can do it with a little help from all you wise guys. My opening salvo involves both programs being open at the same time. A 'plugin' in Bryce allows Poser controls to manipulate Poser characters already nested in Bryce, and a hybrid application of BVH files both within Bryce and "applied" through Poser. (best with two monitors or a simplified front-end for Poser nestled under the lower Bryce controls) Before I give any more of this away, I need quality feedback from you. Fire away. -Gear (lonely, pathetic, desperate, tired and making a lot of progress much to his own amazement :)
Gear posted Tue, 02 May 2000 at 1:09 AM
Oh, yeah, I forgot. Free beta copies to anyone with even moderately useful input. What the heck, even a ridiculous but noble attempt, or even a bad joke. But to the rest of you humorless doubting Thomas's, $79 feels about right. Stay tuned. -Gear loves you all.
jschoen posted Tue, 02 May 2000 at 1:38 AM
Sounds like a winner. I'm sure I can get my feble mind working to come up with a half assed idea or 2 ;-) James
nerd posted Tue, 02 May 2000 at 1:54 AM Online Now! Forum Moderator
Me too! heck I'd settle for an Import / Export plugin between the two, let alone a full blown interface. The posing utility could popup like the context menus do in Bryce when you right clicked a Poser figure. That would keep it out of the way when you don't need it. I quit using bryce because of the lack of communication between it and poser. When I need an "Environment" I just render over a picture. If this works I'll have to dust off Bryce and have at it again.
rtamesis posted Tue, 02 May 2000 at 2:09 AM
$79 sounds about right for what you're proposing to do.
LoboUK posted Tue, 02 May 2000 at 4:27 AM
Or even $79 :) If you can come up with a way of making P4 figures pose in Bryce (even if it's a kludge) I'll definately be buying a copy. Please, keep us posted on this Paul
steveshanks posted Tue, 02 May 2000 at 10:28 AM
Do it and I'll be a friend for life and give you a great review too ;O)........Steve
Ikyoto posted Tue, 02 May 2000 at 11:33 AM
You're on...
ScottK posted Tue, 02 May 2000 at 11:31 PM
Well, Dbreen, Bryce is slow, but the render engine kicks Poser's butt, waits for it to get back up, and kicks it again... this has GOT to be done in Bryce. As long as you avoid volume materials, it's not all that bad. Your render time is what YOU MAKE it. Gear... (checking the calendar to make sure it's not April 1) I am supremely interested in the prospects of getting Poser and Bryce to communicate. Question: Platform?? On what platform do you plan to do development, and would you port to the other platform? As for interface... two monitors works for me, since I have a dual monitor setup. But I don't think you can count on that... most people only have one. Given that a Poser figure within a Bryce scene isn't likely to take up all the screen realestate, a floating palette of Poser controls that the user could move around would probably work best. That way, the palette can be moved close to the figure, reducing mousing to the screen boundaries and back. It would also minimize confusion of Bryce controls for Poser controls. Of course, the other option would be to do all the animating in Poser and import the data (BVH or a custom format) into Bryce. Then all you have to do is place the figure path into the scene. It may be easier to do, but wouldn't allow you to interact the character animation with the Bryce animation as closely. For that reason, I like the idea of animating within Bryce. I tend to have a lot of ideas on interface design, and would be interested in beta testing. -sk
CharlieBrown posted Wed, 03 May 2000 at 9:43 AM
You know, you might want to discuss this with Eric Winger (or is it Wagner, or Wegner or something like that), the creator of Bryce, and with Curious Labs; they might have advice, or help with testing and marketing when/if you get it finished.