eelie opened this issue on Jan 23, 2003 ยท 14 posts
eelie posted Thu, 23 January 2003 at 4:03 PM
Stephen Ray posted Thu, 23 January 2003 at 4:40 PM
Trouble posted Thu, 23 January 2003 at 4:41 PM
Change your Y axis to 0.1 which will smooth out the bumps.
Wadus posted Thu, 23 January 2003 at 6:02 PM
have you tried hitting the invert button in the terrain editor? higher elevation is white...
eelie posted Thu, 23 January 2003 at 6:10 PM
I have tried inverting the terrain and that had just a bad a result as not. But, it makes more sense to do that. I'll play with that again. If I'm understanding everything here and in the previous thread (didn't realize it was there when I posted mine), then most of the problem lies with my photo, not the Bryce functions. I need to figure out how to reduce the number of shades in the original photo first, then do this process, right? Lordy...one of these days I'll learn how this program functions. Thanks for the help everyone!
Roch222 posted Thu, 23 January 2003 at 7:04 PM
BlueArdor posted Thu, 23 January 2003 at 11:30 PM
bikermouse posted Thu, 23 January 2003 at 11:49 PM
Also, what do your bump and mapping mode settings look like in the texture editor?
Quest posted Fri, 24 January 2003 at 4:17 AM
tjohn posted Fri, 24 January 2003 at 5:13 AM
Maybe if you just want the deer to show up in the scene, but don't actually need it to be 3d, you can just use a 2d pic object and map it in a way similar to post #7 above in this thread. If you're not sure how to do that, I'm sure someone else would be happy to explain it.
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Erlik posted Fri, 24 January 2003 at 7:22 AM
Do NOT use Bump height in Materials Lab. The terrain will create the bumps by itself. As for a 2D pic of a deer, you have to create a mask that will follow all the contours of the deer and cover the background. In Photoshop, it's a painstaking job of selecting the deer with polygonal or magnetic lasso and then inverting the selection and filling it with black. Or much less tedious job with a filter like Corel's KnockOut or Extensis's MaskPro.
-- erlik
electroglyph posted Fri, 24 January 2003 at 9:00 AM
Attached Link: http://3dmodelworld.com/lightmodels.asp
Sorry, I didn't mean to imply that you could just pop in a picture and get a 3D object. You can do flat or symmetrical objects like the butterfly you mentioned. Since this object is in profile you will have a hard time making the nose higher than the tail without hand editing the entire height map. Once you do this you will be unable to rotate the deer or use any other camera angle. This is because the legs and head won't be undercut and will be solid all the way to the back. The 2D picture method is best if you want the background to show through around this deer. The attached image is from the free reindeer model at Lannie's 3D modelworld it is in lightwave with textures but cannot be posed in different positions. There is also a deer for sale at DAZ that requires poser to open and position. If you really want to model a deer you can use several terrains, lattices, and metaballs to draw the antlers, head, neck, body, legs, etc. then rotate and stick them together. There are several people who are very good at this(I'm not)who can help more than I can.eelie posted Fri, 24 January 2003 at 10:44 AM
eelie posted Fri, 24 January 2003 at 10:46 AM
Oh, and electroglyph, a 2D would have been fine. I was wanting to use it in my challenge entry and just the hint of a deer was enough. I managed without it and I'm happy with the results, but I had some really super pix of deer that I was eager to use. Oh well....in another someday!