douglaslamoureaux opened this issue on May 03, 2000 ยท 7 posts
douglaslamoureaux posted Wed, 03 May 2000 at 4:01 PM
MarkBremmer posted Wed, 03 May 2000 at 6:12 PM
I dunno.....I think it's more about how you use the tools. :) Mark
douglaslamoureaux posted Wed, 03 May 2000 at 6:22 PM
most humble apologies, I just assumed that the default glass in Carrara would already have refraction set. I'm the dummy for not checking. Thanks!
MarkBremmer posted Wed, 03 May 2000 at 10:19 PM
We're all learning. Otherwise, it wouldn't be any use visiting. I've picked up some really cool tips at this forum. It's a good group. Mark
Gabi posted Thu, 04 May 2000 at 5:44 AM
Nevertheless, rendering caustics is a feature missing in Carrara (unfortunately), but can be faked in Bryce, as you can see from the examples. That is something I already complained about. Gabi
MarkBremmer posted Thu, 04 May 2000 at 8:50 AM
Too true! I usually create a glass caustic gel on a spot and place it in the shadow area to fake it. Same for radiosity type of stuff. DCG glow extension is a great radiosity work-around though. Mark
hoborg posted Thu, 04 May 2000 at 11:28 AM
I thought there was something fishy about that first image. :) Tell me, did you use the default shader in the texture room? Or did you take it from the presets in the library? Hoborg