Forum: Poser - OFFICIAL


Subject: DLK Multiple-Light Solutions (P4 and P5)

_dodger opened this issue on Jan 26, 2003 ยท 17 posts


_dodger posted Sun, 26 January 2003 at 8:41 AM

Just wanted to throw together the compiled list of solutions for using multiple omnilights using my Dungeon lighting Kit. These explain how to get and use three Gravity omnilight (GL style) torches in a scene in P4 and in P5. I'm using the torch as an example, but the same principles apply to other things, too. P4: Easy:

  1. Load up the GL torch. One down, two to go.
  2. Load up the L torch. Load up the 'Gravity Up' prop from the Gravity props library. Select the L torch's flame and set it to 'Point At' target 'The Sky'. Two down, one to go.
  3. Load up the G torch. Look in your Figures:Omnidirectional Lights library. Load up an Omni. Set it where the third flames is.

Viola. P5: Less easy: 1. Load up the GL torch. One down, two to go.

  1. Load up the L torch. Load up the 'Gravity Up' prop from the Props:Gravity library. Select the L torch's flame and set it to 'point at' target 'The Sky'. Two down, one to go.
  2. Here's he tricky one. Load up the G torch. Load up the Brazier or Votive or some other prop you're not using in the scene with the same sort of light. Find the prop called LiteLock in the heirarchy editor that belongs to the Brazier's (or whatever's) flame. Open 'Object Properties' and 'Change Parent' to be the G torch's flame. Zero out the X, Y, and ZTran dials. Set the yTran to the right height. Delete the brazier figure.

Viola.


genny posted Sun, 26 January 2003 at 9:27 AM

Thank You Dodger, this is really great to know. (: BTW..........I just LOVE this Set! Genny


_dodger posted Sun, 26 January 2003 at 10:09 AM

Thanks! BTW, P5 users: I just found out that for some reason I cannot even begin to fathom, the ERC to control the light colours DO work on the L and GL props in P5! This is good news. Now if I could only figure out why they do not work in the solo-omnis... hmmm.


thgeisel posted Sun, 26 January 2003 at 10:09 AM

thanks for the info. and as genny says: great set!!


_dodger posted Sun, 26 January 2003 at 10:14 AM

Actually, I have an idea... but if I'm right it would definitely indicate a kludgy crosstalk solution on the part of CL... The main difference between the two characters, above and beyond all else like parenting, is that the omnis are in the Figures library and the L and GL props are loading from the Props library... ...so I'm thinking it might just be possible that rather than figuring out of the object is a figure or a prop, at least for the crosstalk solution, is not done by examining the contents of the file but by where it's loaded from. If that's true, here's how to test my theory (I can't because I don't have P5) -- copy the cr2 and png from an omni in the :Libraries:Characters:Omnidirectional Lights fodler to the :Libraries:Props:Prop Types folder and change the extension from .cr2 to .pp2... If the BODY dials work, that may well be it. If not then it has something to do with starting out off. But that would be weird.


thgeisel posted Sun, 26 January 2003 at 11:18 AM

One question: when you load a GL fire you have a sky in your scene. why loading a second gravity up ???? i could change the lightcolors and intensity too. but i has nothing to do with beeing props or figures. when using props from the L folder and change the parameters i get the problems. sorry, no fix :-((


thgeisel posted Sun, 26 January 2003 at 11:20 AM

I mean if i use the props from the L folder without pointing at or something else in the scene..


Mazak posted Sun, 26 January 2003 at 12:16 PM

.

Google+ Bodo Nittel 


thgeisel posted Sun, 26 January 2003 at 12:22 PM

other thing that happend to me using the gravity props, the maincamera got useless,it was as if there was a big square in front of the camera, all other work fine( maybe its one of poser5 mysteries) for this image i used the dolly camera and both omnilights work

_dodger posted Sun, 26 January 2003 at 12:39 PM

Reason to load another graviton: the gravitons for the G props aren't supposed to show up in the heirarchy editor or props menu, which means they should not show up in the 'point at' menu either. They're sort of 'silent partners'. Don't worry about loading multiple gravitons, though. They use the same geometry as the ground plane -- 1 face and four vertices and not visble. That wouldn't even slow down a commodore 64. B^) Hmm. The square isn't one I have heard of... I wonder if P5 is changing the graviton prop settings on load somehow... ? I suppose if that's happening it may also show up in menus that it's supposed to be hidden from. You could check the object properties for the graviton itself to make sure that it's not visible. i could change the lightcolors and intensity too. but i has nothing to do with beeing props or figures. when using props from the L folder and change the parameters i get the problems. sorry, no fix :-(( I'm sorry, that confused me. I don't understand what you're saying. GraphicFoxx did this image in P5. He used the light from the votive and reparented it to the Staff of Light and was able to change the colour settings and render it with no problems.


_dodger posted Sun, 26 January 2003 at 12:40 PM

As you can see by the reflections, it appears to be a firefly raytraced render.


GraphicFoxx posted Sun, 26 January 2003 at 1:06 PM

Ah, you kinda beat me to it here. So I'll just add to this one. I'll try your figures to props library here in a minute. You pretty much summed it up there. I loaded the votive, since that wasn't something that I had used in the scene yet. Positioned it to be at the same spot as the glow on the staff, and deleted it. Then chose the omni that came with the votive, and parented it to the staff. Then just changed the colors by using the paramater pallete. One other thing I found _dodger (not sure if this has been mentioned yet) I put the Minotaur in that scene before the other figures, and the prop under him. Saved it and went to bed. Worked on it the next day, and when I opened the PZ3, the prop was where it should be, but the omni was at 'zero' position-where it is when you first load the prop. I couldn't quite get it back to where it should be, so I just deleted it all, made the scene, then put in the props at the end.


_dodger posted Sun, 26 January 2003 at 1:12 PM

Oh -- that one is strange. If you'd told me it doubled it's trans, I would not be that surprised. But zeroing out is really weird. Hmm... might try this is a workaround before saving: Memorise the omni figure.


thgeisel posted Sun, 26 January 2003 at 1:34 PM

dodger: what i wanted to say with omnilights being props or figures: when i used your dungeonlights first , i used one out of the propsfolder L( with omnilights) and i got strange results changing the lightsettings ( in P5) the problem with the gravity thing and the maincamera, yes the gravtity thing is invisible in properties,


GraphicFoxx posted Sun, 26 January 2003 at 1:51 PM

Just tried some testing, and no zeroing. Hrm. Odd. Oh, and you were right about that image being a P5 raytraced render. thgeisel, what were your strange results that you got?


GraphicFoxx posted Sun, 26 January 2003 at 1:53 PM

Oh, one more thing (besides this forum needing an edit button). When making that scene, I used the main, alt, and dolly cameras, and never got a black panel or anything. I did however have that once before, when I was testing a free bvh of a jedi backflip that was posted in free stuff. But no dungeon lights were used or abused in that endeavor.


thgeisel posted Sun, 26 January 2003 at 3:04 PM

i have tried it: setup a simple scene with two fire props a said above, moved the props out of the zero position, saved the file, reloaded it and the omnilights are in the zero position. parented them to the prop,saved,reloaded and they were in the right place. new scene,added one prop from the GL folder,with the main camera all grey, the other work( the plate with fire was the prop i used) GraphicFoxx: strange behavior: all lights suddenly turning dark or changing color when turning the dials only a bit and turning back doesnt help