raki opened this issue on May 04, 2000 ยท 6 posts
raki posted Thu, 04 May 2000 at 6:00 AM
HI, I am a newby here. I have a lot of free time and would like to create an poser character with my face on him. Is this too hard? Is there any tutorials about it?
LoboUK posted Thu, 04 May 2000 at 6:42 AM
This can be done with patience. First up get a couple of really good pictures of yourself - a frontal picture (full face) and one from about 45 degrees to show your profile. Stick these on or near your monitor so you've got a constant reference to work to. Next, go to Morph World (the link is on the right under Member Referrals) and download just about every face MT Traveller has got. Now comes the bit that requires patience :) Tweak the model a bit at a time using the morph targets until you've reached a point where it looks like you. It doesn't have to be 100% accurate, you can improve things enoormously with a good texture map. Paul
Nance posted Thu, 04 May 2000 at 8:06 AM
Anyone recall where that P2 tutorial was on pasting faces on t-maps?
hoborg posted Thu, 04 May 2000 at 11:21 AM
I did this for the Sims and Unreal Tournament. Granted the models were not very good, but that is kinda my point. The model doesn't have to be very good, it's the texture map that does 80 percent of the work. Hoborg
Nance posted Thu, 04 May 2000 at 7:47 PM
There seems to be a long running debate on that aspect of the issue. (unless you already resemble a Poser.)
Talos posted Thu, 04 May 2000 at 11:44 PM
I tend to agree with Hoborg. I have already applied a photo of my own face to a Poser texture with very effective results. Morphs can only improve it, but unless you have very unusual features, you usually do better with a texture and no morphs than you do with morphs and no texture. Obviously, the ideal dream would be to have both great morphs AND a great texture.