I have a prop with a problem. If I render it with any bump mapping I get horizontal lines running across it which seem to line up with the lines in the mesh. That is, the mesh seems to be showing up when I bump map. Umm. No problem without bump maps. Perfectly smooth without bump maps. I have checked the mesh in four separate programs to verify that all the polygons are welded to one another. Has anyone seen this before? I built the prop in Wings 3D, then pulled it into the cloth room where it was clothified. I only liked the left side of the cloth effect, so I took the left side into RDS 5.5 and did a "copy, flip, attach" to create a new object. Then I processed it in UV Mapper Pro. All of this usually works fine, and it seemed to until I applied a bump map.... Could it be something like "pixel smearing" from bad UV mapping? Are there circumstances under which the mesh grid would reveal itself like this? Are there any obscure utilities I can use to try to fix the OBJ? Umm. Anyone? Why am I the only one who has these bizarre problems? Perhaps I am special.... And, umm. Please don't hassle me about the prop.... :)
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Cage can be an opinionated jerk who posts without thinking. He
apologizes for this. He's honestly not trying to be a
turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.