leeroy5 opened this issue on May 04, 2000 ยท 5 posts
leeroy5 posted Thu, 04 May 2000 at 6:01 PM
hi, first sorry for my english, but i hope you can now what i think. ok, i now the most members are great workers. but i found a little trick too build a room for using lightly. at first size the ground on, then build your rooms with the walls and windows you found on the freestuff area ore use the singel-platt on your propsflodder. make your room with out any texturs. at finish save your work as a obj-file. save it with out any doors if you want movabel doors. reloade the obj-file an use the hirachy-editor for making diffrent materialgroups (walls, windows, tops and downs) at finish this you can save your work as a prop and use your materialegroups with textures you like it. at this way you need not too mutch memory. so, i hope you can anderstand what i mean. ...leeroy5
bloodsong posted Thu, 04 May 2000 at 7:43 PM
heya; that's neat! thanks! :) you could even put photos of real rooms on your walls for the texture.
leeroy5 posted Thu, 04 May 2000 at 11:36 PM
yepp but make this photos in small size if you want play with more then three pepole. at my hal (pIII 500 + 128MB-RAM-Memory) i see a damend speeddown by working with three pepole an too mutch textures on other items.
Schunken posted Fri, 05 May 2000 at 1:01 AM
Yes leeroy, thats truth, I upgrade my Athlon 600 up to 256MB Ram, but have still the same problem if I use mutch (or many? Iwill never learned that hehehe) textures and more than 3 poeple... It seemed poser eats ram like a elephant nuts :-) Andreas
leeroy5 posted Fri, 05 May 2000 at 2:11 AM
yeah an if you yous a posabel prop than you can wait like an angel with out wings..... *ggg