Forum: Bryce


Subject: Done with this garage.

Eidolon opened this issue on Jan 30, 2003 ยท 29 posts


Eidolon posted Thu, 30 January 2003 at 8:18 AM

Hello..

I would like to say that this picture is free of any postproduction, (that is usually condition sine qua non for me, specially for pic that i want to post on a forum...), but that wouldn't be true...this scene weights 350 megs on the HD and need almost the double of ram when opened in bryce...rendering time, with default AA took initially 72 hours (1024*768 on an Athlon 1900), I was abble to lower it to 45 hours by setting optimisation to uniform/agressive and reducing ray depth to 2...and then i decided that the scene could benefit a lil DOF...well...hummm...Premium rendering with just the DOF checked at 64 ray per pixel (32 is kinda grainy) is 10/12 times slower than regular rendering...wich means I would have to wait 20/24 days (assuming i wouldn't need that comp for any other job) to actually be abble to check the result...That's way too much for a simple DOF effect...no matter how nice it is...so I had to use a distance mask (took 5 minutes to render) and composite the DOF into photoshop...Everything else is bryce.

Wether this pic needed some DOF or not is another story...I decided that I was done with it but this doesn't mean that this picture is perfect or finished in any way...I am just done with it =)
For the record, the cars are commercial meshes from 3d02, modelled by Lewis, architecture (yeah pretty simple) was designed into bryce, everything else been modeled into truespace or picked from the bryce library. Concrete textures are customs and i used some bump and reflection map too.

Thx to all the people here who shared their experiments and tips, the use of light dome brought my enjoyement of bryce to a level i never thought possible before.
Also I would like to thx all the ppl who initially commented the first version of this pix...I tried to take benefit of every idea ppl came with...so I worked on the contrast, the car body color, the specularity, and tried to give it a more grungier look...I am glad to say that this pic wouldn't have been the same without your help (for the best or the worst heheh)...

As usual, comments and idea are welcome...

Eidolon