Ornlu opened this issue on Jan 30, 2003 ยท 28 posts
Ornlu posted Thu, 30 January 2003 at 7:05 PM
GROINGRINDER posted Thu, 30 January 2003 at 7:14 PM
Thanks for clearing this up.
clay posted Thu, 30 January 2003 at 7:16 PM
Nice tests!
Do atleast one thing a day that scares the hell outta ya!!
Hepcatbrandon posted Thu, 30 January 2003 at 11:40 PM
Wow, neat. I didn't realize you could do this without lights. Can you explain briefly how you did this? Materials settings and such Thanks
madmax_br5 posted Fri, 31 January 2003 at 1:00 AM
Cool. But sorry, there is at least one light here. See the shadow under the ball?
madmax_br5 posted Fri, 31 January 2003 at 1:01 AM
Or, you have used blurry reflections i think. That explains a lot.
AgentSmith posted Fri, 31 January 2003 at 3:39 AM
I'm also kinda curious how you got anything with no lights, no sun and no ambience, blurry reflections won't have anything to do with it.
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
AgentSmith posted Fri, 31 January 2003 at 3:48 AM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=251269&Start=1&Artist=AgentSmith&ByArtist=Yes
I've done pics with no lights, but I had to use the "True Ambience" render setting, and my materials needed an ambience setting of around 15. Lesse if Ornlu gives up the goods or just hints...;o) These are GREAT tests, btw... AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Ornlu posted Fri, 31 January 2003 at 5:26 AM
Set Speculat halo to true white, set difusion to white and turn it to 100, turn reflection to 40-60 crank on blurry reflections place it inside a dome and bam. As I thought, specular halo is the radius of the sample rays it takes to average, true white would be 180 degrees, these blur beyond looking reflective and take on the lighting of the environmental colors. Hope this helps.
AgentSmith posted Fri, 31 January 2003 at 6:12 AM
Does it matter what material you start out with? (for your objects/mesh) Does it matter what sky preset you are using? I know to disable the sun, but with the way I had done it before, I had to use the White sky setting, and then disable the sun. (for some reason) It's kinda working, looks really washed out though. And, unless I crank the ambience on my dome, it renders like its a negative. Strange and interesting. AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
AgentSmith posted Fri, 31 January 2003 at 7:02 AM
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Ornlu posted Fri, 31 January 2003 at 2:27 PM
Sky preset doesn't matter, dome ambience yes should be 100. Wish it could go higher. True ambience imo messes up how it "should" look.
AgentSmith posted Fri, 31 January 2003 at 3:29 PM
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
PJF posted Fri, 31 January 2003 at 4:26 PM
AgentSmith posted Fri, 31 January 2003 at 5:22 PM
The shadow is actually fairly natural, it would make sense if you could see the light probe. I guess just a plain white dome could be used. Right on about the sky color!, I had to make sure I used a white sky setting and turn all the clouds and everything off or to zero and especially make sure the "Background Hue was set to white, instaed of the brilliant blue it seems to default to. Otherwise, you do blue tones and not the color of the light probe. This is a cool technique overall, but I still would use my old technique and not use blurry reflections, only because I myself would want realistic relections. (see link in post #8) But, I think this cool radiosity technique might work great for a layer in a muti-pass technique. AgentSmith
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Ornlu posted Fri, 31 January 2003 at 5:45 PM
yep I was just experimenting and got that result, thought I'd post it that's all. heh.
AgentSmith posted Fri, 31 January 2003 at 5:45 PM
Well, I have to take one point back. I tried this with a plain white dome, same shadow appears, probably not a shadow but the reflection of the model on the ground plane.(?) AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
PJF posted Fri, 31 January 2003 at 5:53 PM
AgentSmith posted Fri, 31 January 2003 at 5:56 PM
Glad you did post, this technique of yours looks a lot like radiosity renders by higher end programs. (IMHO)
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
PJF posted Fri, 31 January 2003 at 6:06 PM
The more varied the textures used in an image are, the more realistic the technique looks. Rough surfaces and mottled colour lessen the problems. This one is just the Bryce sun (soft shadows) and the sky dome. It makes for a fairly good gloomy yard corner.
PJF posted Fri, 31 January 2003 at 6:06 PM
AgentSmith posted Fri, 31 January 2003 at 7:04 PM
very nice, subtle pic
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
madmax_br5 posted Sat, 01 February 2003 at 1:42 AM
AgentSmith posted Sat, 01 February 2003 at 2:14 AM
But then I don't get any specular hits, but I understand what you're saying, I (obviously) haven't messed around with the blurry reflection aspect much. I'll have to try this with the vase pic or similar, see how I can get it to come out.
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
madmax_br5 posted Sat, 01 February 2003 at 1:40 PM
Well if you use an environmen with visble light points (like the windows you have) then those fake the specular highlights. So as long as there is some visible source of light, it will look like a highlight on the surface. The glass ball in the above cornell box pic also have almost no specularity....it's just reflecting and refracting the bright visible light surce at the top.
JDWohlever posted Mon, 10 February 2003 at 11:23 PM
WHoa guys.. Agent said: "This is a cool technique overall, but I still would use my old technique and not use blurry reflections, only because I myself would want realistic relections. (see link in post #8)" You CAN control reflections and transparency EVEN when using blurry transmissions (transparency, like glass) and blurry reflections. All you have to do is set the SPECULAR HUE from either pure black (Renders that materials reflection without any blur) or to pure white (renders that materials reflections or transparency blurry) Any hue in between is a mix. The more black you go the clearer the reflection or transparency will be and the whiter you go the blurrier it will be! The really cool thing about that is for each object you can set the apparent blurr or clearness without worrying about blurred transmissions or reflections screwing up say a car window :)
JDWohlever posted Mon, 10 February 2003 at 11:25 PM
Sorry I meant SPECULAR HALO's Color, not Specular Hue
JDWohlever posted Mon, 10 February 2003 at 11:27 PM
Sorry Madmax, I see you already posted that enough... DOH! GOt too excited about helping ;)