Forum: Bryce


Subject: Need a texture ...

Erlik opened this issue on Jan 31, 2003 ยท 15 posts


Erlik posted Fri, 31 January 2003 at 1:24 PM

anybody knows of a photo roof tile texture? I need either the Mission Tiles or Spanish Tiles (for Americans), or what you see around the Mediteranean (for the rest). :-) I think that the technical name is barrel-shaped tile.

-- erlik


BOOMER posted Fri, 31 January 2003 at 1:47 PM

Something like this? If not, you can "make" the roof using primitives. There is a half barrel primitive that looks like the roof tile. But, right now I can't remember if it is a default or one I downloaded.

Because I like to blow $%&# up.

Don't fear the night.  Fear what hunts at night.


BOOMER posted Fri, 31 January 2003 at 2:05 PM

Here is another one for you. The original sizw was 2048 X 1536 and the file size was about 720 kb. In order to post it, I made it 500 X 375and dropped the file size to 550 kb. If you would like this file, let me know and I will email it to you. In order to post it, I had to drop the file size under 200kb and this is now at 170kb.

Because I like to blow $%&# up.

Don't fear the night.  Fear what hunts at night.


AgentSmith posted Fri, 31 January 2003 at 2:09 PM

Attached Link: http://www.google.com/imghp?hl=en&tab=wi&ie=ISO-8859-1&q=

Try "roof tile" on Google (take link) AS

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Roch222 posted Fri, 31 January 2003 at 3:10 PM

I have this Obp Model,I think I found it in Free Stuff about a month ago, if you want it ill send it to you, probably will be faster than trying to figure out where it came from.

roch222


Erlik posted Fri, 31 January 2003 at 5:22 PM

Oh, thanks, everybody. So, in the order of appearance: Boomer, the top one is great. Exactly what I was looking for. You've apparently downloaded the primitive. I cannot find it. AgentSmith, I did a search on Google and did find two textures, one of "Roman tiles" for a game and one from a software called Punch. The second one had a silly format, but changing the extension to pct and then converting it to tiff in ACDC helped. But it doesn't look as nearly good as Boomer's. Anybody needs them... Roch, thanks. Now that you've jogged my thoughts, I'll try to create something myself. If it doesn't work, I'll contact you.

-- erlik


AgentSmith posted Fri, 31 January 2003 at 5:32 PM

Attached Link: http://www.photo.net/photo/pcd0795/roof-tiles-60.4.jpg

Dang, sorry..."roof tiles" (plural), I meant for you to see the pic at the link given here. (1556 x 1054 pixels - 267k) AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Erlik posted Fri, 31 January 2003 at 7:24 PM

Wow, thanks. I might still use that, but this is something I cobbled up spurred by Roch's obp.

-- erlik


Erlik posted Fri, 31 January 2003 at 7:26 PM

BTW, talking about ridiculously detailed models, this one is something like 174 thousand polygons, 4.3 MB. Every tile started as a separate piece. I had to create four separate pieces to export it properly as 3ds.

-- erlik


Erlik posted Fri, 31 January 2003 at 7:31 PM

Time to go to sleep, I forget things. The texture is a sample of Boomer's tiles, blended with a bump map. And this is not a finished model, since it needs a row on the top, to cover the beam. Yep, that's the way they do it in my home town. Mediterranean. Forgot to say that every tile tapers. :-) And so to bed.

-- erlik


Zhann posted Sat, 01 February 2003 at 3:07 AM

Wow!

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BOOMER posted Sat, 01 February 2003 at 3:41 AM

Nice job, Erlik. I'd like to see the finished product once you get it done. Hey Zhann.

Because I like to blow $%&# up.

Don't fear the night.  Fear what hunts at night.


Zhann posted Sat, 01 February 2003 at 4:39 AM

Hey, Boomer, nice roof.

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


Erlik posted Sat, 01 February 2003 at 5:30 AM

Boomer, to tell you the truth, only a part of the roof will be visible through the window in my WIP As Such picture. I would have used your image for the texture, but I cannot get it to align with the model.

-- erlik


Eidolon posted Sat, 01 February 2003 at 8:24 AM

These mediterraneans tiles are quite hard to simulate IMO...while a texure can do the trick and fool the eyes for a distant house...polygons give the best result for closer range view, specially if you have the roof receive shadows(from a tree)...you'll prolly have to spend a lot of time aligning and cuting them so they cover the roof perfectly...you'll need accessories too for the top and the side to look right...I use to group all of them when they are conform to what i expect and make the group appear like a box, or else it slows the displays... The texture is just made with photoshop air brush and a lil use of the texure filter. Hope it helps, Ediolon