Forum: Poser - OFFICIAL


Subject: Bishoren - morph or squish?

elgyfu opened this issue on Jan 31, 2003 ยท 26 posts


elgyfu posted Fri, 31 January 2003 at 3:23 PM

Please can anyone confirm if the face and body morphs for the new Daz Mike package are actual morph objects or expressions and MOR files. I have low-res Mike 2 and want to know if they will work on him. I confess, I have this thing about elves and this package looks well good. Thanks!


fauve posted Fri, 31 January 2003 at 3:30 PM

They are expressions and MOR files, not object morphs. I've used them on low-res Mike and they do have some effect, but not the same as on the full Mike2. I can post some images if you'd like to see. The package is incredible. :) Worth buying Mike 2 for, imho.


elgyfu posted Fri, 31 January 2003 at 3:41 PM

Thanks, I will hang fire on Michael 2 though, it looks like Mike 3 is imminent! I would love to see an image please!


Little_Dragon posted Fri, 31 January 2003 at 3:45 PM

Mike 3 is not imminent. According to the posts by Anton and others, he's still in the planning stages and is probably six months away from release.



elgyfu posted Fri, 31 January 2003 at 3:50 PM

Thanks Little Dragon. I will wait though. I have the full Mike one and use him a lot, plus Don, Grim and the new Vicky 3 men so I can wait. Mike 2 is still kinda expensive compared to Vicky 3.


fauve posted Fri, 31 January 2003 at 3:58 PM

Here are (probably too many!) images. The Bishonen Mike set actually has a rather nice effect on Mike2 Lo... they're not as smooth and finished as on the full-version Mike, of course, but they came out much better than I thought they would, and I think they are very useable, particularly if you postwork your renders. I'll do the images one at a time. Here is Mike2 Lo with Bishonen Body #1 (thin, youthful body.)

fauve posted Fri, 31 January 2003 at 3:59 PM

Here is Mike 2 Lo with Bishonen Body Morph #2 (more developed.)

fauve posted Fri, 31 January 2003 at 4:01 PM

And Mike2 Lo with Bishonen Body #3 (aka the "Who's Your Daddy?" body. :) )

fauve posted Fri, 31 January 2003 at 4:06 PM

And finally, some of the Bishonen faces on Mike2 Lo. I used three of the "good" (sweet, cute, sexy) bishonen, and three of the "evil" (dark, brooding, sexxxxxxay) bishonen faces. Tifft gives you ten of each in the pack. Between the faces and the bods, it's a heck of a value characterwise. You can put three or four of these guys in one scene and they won't look the same.

Here are the "goods."


fauve posted Fri, 31 January 2003 at 4:09 PM

And here are our Mike2 Lo bad boys. :)

Netherworks posted Fri, 31 January 2003 at 4:21 PM

Yes, I was somewhat dissapointed that they were "dial turns" on mike 2 and not actual morph targets. I mean, I can do this on my own... However, Reba at DAZ resolved it promptly for me and I'm satisfyied with their timeliness and willingness to do so. ;)

.


TrekkieGrrrl posted Fri, 31 January 2003 at 4:42 PM

I was surprised to find that they were dial turns. However, even that I my self claim to be pretty good at turning dials, I'd never had thought of making an anime figure let alone have it look so good as Bishonen. I'm pretty satisfied with what I've got :o)

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Lyrra posted Fri, 31 January 2003 at 5:49 PM

good info to know guys



fauve posted Fri, 31 January 2003 at 5:56 PM

I've been turning dials for quite a while, and I never got results this good. :) I was very pleased with what I got for my ten bucks.


bloodsong posted Fri, 31 January 2003 at 6:32 PM

heyas; that's gotta be some fancy dial to get michael's chin that thin and pointy. because i've tried that before, and never got anything good. once i get ahold of mine, i'm going to turn them into individual morphs anyway ;)


pdxjims posted Fri, 31 January 2003 at 9:41 PM

I got it just for the faces. I saved them in my super Mike combined character (that's got everything from Boris to Mikey to Musclebound Mike to every free face I can find), and use them in combination to get some really nice effects. Saveing the face as a morph target lets me set it at .3 or .5, then use another face to get ton's of variations. The chin alone was worth the money.


Netherworks posted Fri, 31 January 2003 at 11:05 PM

Honestly, I not really knocking the package - I only investigated the files because I was getting errors using them... I tend to remove morphs I don't use from my characters which is why I don't use faces or MOR packages. I just really needed some lithe morphs for mike for some illustrations and expected loadable morph targets or targets in a pre-made character. The money isn't the issue - I expected morphs to mean morphs.

.


elgyfu posted Sat, 01 February 2003 at 3:17 AM

fauve - thanks! I guess I will have to get it - I have a particular elven character I need for a shaort animation I am working on. I know exactly what he looks like in my head but have never been able to get the look out! I think this is it! Lord Riverlight will live!!! Thanks a huge bunch.


bloodsong posted Sat, 01 February 2003 at 5:42 PM

heyas; morphs SHOULD mean morphs. and MOR poses and face files should be used to describe thing that are not new morph targets. i didn't really look at the bishonen description though (er, i just looked at the pictures ;D ).


Taura Noxx posted Sat, 01 February 2003 at 6:30 PM

I emailed daz asking if they were new morphs or face files, but I didn't get a reply cause my email hasn't been working for the past few days, and no one answered a question asking the same thing in another thread so I went ahead and bought it. I was a little dissapointed about them being face files only but the characters are still great and overall I am happy with the purchase. It has inspired me to work with Poser again. Now my concern is getting existing clothing to fit. Anyone with ideas? I did read the description at Daz but coudln't decide which it kind of morph it was referring too. I agree Bloodsong, more and face files should be better described. p.s. I have started modelling a set of long pants for bishonens body 2 type from scratch but it is a fair way off being finished.


Lyrra posted Sat, 01 February 2003 at 7:45 PM

Logically someone who has the figures can collapse the DAZ morph targets used into one target, and use Tailor to tailor clothing objects to the Bishonen bodyshapes. Mind you, the collapsed Morph can't be distributed, and the Tailored clothes are questionable. Or probably any Mike 2 clothes, that contain all the morphs used by Bishonen can have the MOR pose applid to them and that should make them fit. Except for the stretch arm/legs morph, which can be manually removed from the figure and the appropriate parts z-scaled on both figure and clothes. Mind you, this is all theoretical :)



Taura Noxx posted Sun, 02 February 2003 at 3:39 AM

I have no idea what you just said Lyrra lol. I did however try spawning a full body morph with the bodyshape but it didn't work. I have however made a pair of pants, but as you can see I am once again stuck at the conforming part. If anyone wants to give it a go I can supply the mesh for the pants. As you can see the pants were modelled around the second Bishonen bodytype, in a zeroed position they fit perfectly. But I suck soooo bad at conforming, never did get it right. if anyone can help with conforming, email me on my hotmail account as my main email address is still not working as yet. tauranoxx@hotmail.com

Firebirdz posted Sun, 02 February 2003 at 5:54 AM

can Mike 2 produce such a pointy chin like this ?


fauve posted Sun, 02 February 2003 at 9:09 AM

I used the Tailor on several outfits for Bishonen Mike, with the method Taura laid out above... "collapse" the morph targets by applying the MOR files to Mike2, then exporting an object morph for each body part, then loading the object morphs back into a "blank" Mike2 .cr2 one by one and re-save. The whole process is a little time-consuming, but for a figure I use a lot, it's worth it. And then if I take the new Bishonen figure into the Tailor, it works just fine to make the clothes fit the Bishonen shape. That's how I got the Mike jeans to fit in an earlier image I posted, and the Immortal pants in my gallery image. I'm almost done converting one of Wusamah's Uzilite outfits; if anyone would like a look at that, I'll post a picture when I'm done. The Tailor doesn't always make the clothes fit perfectly, but it pretty reliably gets them to within 99% of where I want to go, and then I can postwork the rest.


bloodsong posted Sun, 02 February 2003 at 6:15 PM

heyas; the arm and leg lengths aren't morphs, they're scaling, which is probably what is messing you up. (those who are being messed up ;) ) i still think you can transfer the slaved arm/leg scale dials to regular clothing and get them to work with a long armed/legged figure. i haven't actually tried it yet, though. you WOULD have to set the clothing arm/leg length dials after conforming, it wouldn't be automatic.


Lyrra posted Mon, 03 February 2003 at 2:45 PM

I've found that however the stretch dials were made, they aren't morphs, and so aren't easily transferable. And that is why I prefer not to use them for clothed figures, and just scale the bodyparts instead. That at least can be copied onto the clothing object by hand.