_dodger opened this issue on Jan 31, 2003 ยท 33 posts
_dodger posted Fri, 31 January 2003 at 6:09 PM
_dodger posted Fri, 31 January 2003 at 6:11 PM
_dodger posted Fri, 31 January 2003 at 6:13 PM
_dodger posted Fri, 31 January 2003 at 6:15 PM
_dodger posted Fri, 31 January 2003 at 6:18 PM
cainbrogan posted Fri, 31 January 2003 at 6:19 PM
Hey feel like posting any Materials Library presets to the Free Stuff area or my Inbox(cainbrogan@attbi.com?) = )
_dodger posted Fri, 31 January 2003 at 6:21 PM
_dodger posted Fri, 31 January 2003 at 6:22 PM
Cainbrogan: I'm using Poser 4, so I don't have any, but I will post the material {...} block when I'm done.
_dodger posted Fri, 31 January 2003 at 6:25 PM
_dodger posted Fri, 31 January 2003 at 6:27 PM
_dodger posted Fri, 31 January 2003 at 6:30 PM
_dodger posted Fri, 31 January 2003 at 6:33 PM
_dodger posted Fri, 31 January 2003 at 6:35 PM
_dodger posted Fri, 31 January 2003 at 6:38 PM
_dodger posted Fri, 31 January 2003 at 6:41 PM
_dodger posted Fri, 31 January 2003 at 6:42 PM
_dodger posted Fri, 31 January 2003 at 6:43 PM
Here's the material settings used to render the sphere using the Max reflection map.
material Preview
{
KdColor 0.184314 0.184314 0.184314 1
KaColor 0 0 0 1
KsColor 1 1 1 1
TextureColor 1 1 1 1
NsExponent 1.96117
tMin 0
tMax 0
tExpo 0.6
bumpStrength 1
ksIgnoreTexture 0
reflectThruLights 0
reflectThruKd 0
textureMap NO_MAP
bumpMap NO_MAP
reflectionMap "C:3dsmax4MapsReflectionLAKE3.jpg"
0 0
transparencyMap NO_MAP
ReflectionColor 1 1 1 1
reflectionStrength 0.753968
}
_dodger posted Fri, 31 January 2003 at 6:48 PM
I want to thank whoever made the shopping trolley, but I'm afraid I've lost the README if there was one, and I don't know who to credit (Little_Dragon? Do you know? You know who made everything...)
Cookienose posted Fri, 31 January 2003 at 7:02 PM
.
SAMS3D posted Fri, 31 January 2003 at 7:04 PM
Yes, they certainly make a huge difference..Sharen
_dodger posted Fri, 31 January 2003 at 7:18 PM
Attached Link: http://www.confluence.org
Oh, yeah, almost forgot: All the landscapes except the one from Max came from www.confluence.org, a project to take a picture of every latitude/longitude crosspoint on Earth an are used in accordance with Fair Use for educational purposes. The originals are not so tiny or jpeg compressed -- that was done deliberately to protect the site's traffic draw. It's a cool site if you like travel and want to see pictures from around the world that may not be the standard 'picturesque' scenes that the tour guides and postcards will give you. If you want to see the images used in all their glory, you're gonna have to grace the site with some traffic. B^)Taura Noxx posted Fri, 31 January 2003 at 7:26 PM
that was very interesting to see the difference maps can make. I think I like the corridor one best but I can see how you would use the different types of maps for different scenes to mesh the look together. Thankyou for posting that dodger it was very helpful :)
cainbrogan posted Fri, 31 January 2003 at 7:35 PM
Thank, but I do'nt know how to use code very well...How about a screen shot then? = )
Little_Dragon posted Fri, 31 January 2003 at 9:11 PM
In all likelihood, _dodger, the trolley is by cal (Wayne Grindberg); it can be downloaded at Lannie's 3D Model World.
FlyByNight posted Fri, 31 January 2003 at 9:53 PM
Thank you, this was definitely a good learning experience. I think I even have a product that uses the first smeary grey reflection map, will have to change that the next time I use those accessories. It will be interesting to see the results.
FlyByNight
_dodger posted Fri, 31 January 2003 at 10:25 PM
cainbrogan: if you're using P5 it wouldn't look anywhere similar anyway. The object (diffuse) colour is dark grey The highlight (specular) colour is White The ambient colours is black The Reflection colour is White The highlight (specular) strength is about 97% the reflection strength is 75% LD: thanks
_dodger posted Fri, 31 January 2003 at 10:26 PM
Yup, that's the shopping trolley (shopping cart)!
lululee posted Sat, 01 February 2003 at 9:35 AM
I really appreciate this tutorial. It is incredibly helpful. Does the size of the map matter? I have some maps that are 100x100pixels. If I put that on a gown that is 1500x1500 will it work?
Sue88 posted Sat, 01 February 2003 at 2:00 PM
Thank you, this is very interesting and educational. Saved it for later reference. :)
jobcontrol posted Sat, 01 February 2003 at 2:22 PM
Thanks, _dodger. I like how you're showing your point from all sides (no pun intented!). Willy
_dodger posted Sat, 01 February 2003 at 4:50 PM
sue and jc: no worries. B^) lululee: The map size makes a difference sometimes. For a rough estimate (and this is a rough estimate, not guaranteed by any means) I generally make my maps about 1 1/2 times as big as I intend to make the largest chunk of reflecty chrome appear in the render, though the more curvaceous or detailed it is, the smaller you can get away with. Does that make sense? If you were going to use a cube made to have a chrome-effect that took up a roughly 50x50 pixel part of the screen (ignoring if anyting cuts in front of it), you'd want to have a reflection map at least 75x75 pixels -- ish. A sphere you could get away with less, and my life force detector you could get away with even less. If you applied a bumpmap, you could get away with tiny. To explain this in the most sensible terms, you reflection is giong to show a distorted and warped view of the map itself on its surface. You don't want to have any jaggies or jpeg compression artifacts in that reflection, but tha'ts it. Beyond that, intense details aren't necessary. Notice the Aussie outback one with the tree. That one was used at about twice the size shown here and with a 0% jpeg quality (thus the maximum compression).
_dodger posted Sat, 01 February 2003 at 4:51 PM
Actually, I should simply be trying to inspire exploration: Try it with different sizes B^)
GraphicFoxx posted Sun, 02 February 2003 at 1:16 PM
Nice post _dodger. I read your other quick-tut about this where you just explained everything. Doing it this way really shows how different things can look. Personally, I like the 'dungeon' reflection map that you've used in a ton of your images. Seems like that can work for alot of different scenes.