I am probably going to kick myself afterwards but I can't figure what I am doing wrong or missing. I am trying to create a new custom and separate head texture map for the P4 female (ALA Victoria style). Using the grouping tool I selected the existing head of the p4 fem, spawned a prop and exported it in obj. form. I opened it in Steve Cox's UV mapper, resized the map to 2048x2048, selected the various materials resized them, moved them around etc. Then I saved the model and new UV map. (I did this because I want a separate tex map just for the head withouth the body parts). Re-imported the head back into poser (texture map works fine) and positioned the new head exactly over the existing p4 fem head and saved it as a prop. I then applied the new head prop to the p4 fem and used "replace body part with prop", everything morphs etc work fine except "bend". As you can see from the above. When I use the "bend" slider a gap appears in the mesh and this does not happen with the "side to side" slider. What am I doing wrong? BTW I have the latest patch installed. Thanks