PJF opened this issue on Feb 02, 2003 ยท 11 posts
PJF posted Sun, 02 February 2003 at 4:31 PM
Erlik posted Sun, 02 February 2003 at 5:35 PM
Silly question: have you tried smoothing at 180? I did a model and exported it as lwo, because for some reason, I couldn't export it as 3ds. (Told me "The disk was full." Hah! At least 10GB on it yet.) Ordinary angle smoothing never really worked, but 180 smoothed everything out. And obj's are not much for smooothing anyway.
-- erlik
Ornlu posted Sun, 02 February 2003 at 9:08 PM
180 can disturb the model's clarity though...
madmax_br5 posted Sun, 02 February 2003 at 11:53 PM
Sweet! How did you get the display to look so glowy? This looks like a similar option in lightwave. When you have Radiosity enable, any materials with an ambient value greater than zero will cast light. how cool!
Rayraz posted Mon, 03 February 2003 at 8:23 AM
Yeah, True ambience rocks. It can really add realism and feel to a scene. It's a shame it takes so long to render otherwise I'd use it very often.
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
catlin_mc posted Mon, 03 February 2003 at 12:50 PM
I've never really worked with true ambience so I don't know much about it. Are there any tuts out there on this subject or are you going to do one PJF?? Catlin
shadowdragonlord posted Mon, 03 February 2003 at 7:11 PM
Impressive render technique! Only, it seems to negate any need for the DTE or other material effects...? I still like it!
PJF posted Tue, 04 February 2003 at 3:01 PM
Erlik: Thanks for the smoothing suggestion. Unfortunately no setting works in that regard. Remember, I'm using true ambience way beyond the level the programmers designed it to be used in Bryce5, so it is perfectly reasonable that this 'problem' might appear. I doubt it would be an issue at all with 'normal' use of t.a.. The starship mesh (by Eric Peterson) in the image above is 3ds format; the smoothing issue is not an obj thing. Seeing polygons on the Enterprise isn't too bad, but you can imagine they're pretty distracting on a Poser figure. madmax_br5: The display is actually fairly straightforward use of ambience / true ambience. It's bright green and it casts a green hue on nearby objects, in this case the ground plane. That does point to what I'm using to light this scene: just off screen are two 'ambient light boxes' giving a soft illumination. catlin_mc: I don't know if there are any tutorials out there on true ambience. I don't think what I'm doing counts as what the programmers intended as true ambience. What I'm doing is the equivalent of using blurry reflections to fake radiosity - taking a technique designed for one thing and taking it to extremes to do something else. I ought to write something up, but I don't get much time to play nowadays. shadowdragonlord: I'm not sure how true ambience negates the need for other material effects including the DTE. Objects can have Bryce materials applied OK, though I certainly wouldn't want to try this with volumetrics or complex transparency. I feel inclined to delve back into investigating this some more - who cares if imported meshes look crap, Bryce can still do stuff! I'll keep you posted.
PJF posted Tue, 04 February 2003 at 3:02 PM
Aldaron posted Tue, 04 February 2003 at 7:44 PM
Aldaron posted Tue, 04 February 2003 at 9:41 PM