Forum: Bryce


Subject: Biohazard...WIP

BOOMER opened this issue on Feb 03, 2003 ยท 7 posts


BOOMER posted Mon, 03 February 2003 at 5:19 PM

Working on it. I like the slime. Can't get the texture I want on the symbol. Just not coming to me. Any suggestions are very welcomed at this point.

Because I like to blow $%&# up.

Don't fear the night.  Fear what hunts at night.


Zanny posted Mon, 03 February 2003 at 6:03 PM

"Can't get the texture I want on the symbol" what texture do you mean? is the one on it already not the correct one then???


woodhurst posted Mon, 03 February 2003 at 8:47 PM

wow very cool


BOOMER posted Tue, 04 February 2003 at 12:40 PM

Not sure if I want to use the texture that I currently have on the biohazard symbol itself. Not sure if it should have a wet looking texture or not. Also have to make the skull and hand a little wet since it is in the slime.

Because I like to blow $%&# up.

Don't fear the night.  Fear what hunts at night.


Zhann posted Tue, 04 February 2003 at 12:51 PM

Boomer, how very toxic... I like the texture on the symbol, but I think I know what you're goin' for, the corroded, rusted, eaten away, yucky kinda texture..hmmm, you could have parts of the symbol eaten away exposing a different layer and make it wet looking. I like the green stuff is it a DTE creation?

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


BOOMER posted Wed, 05 February 2003 at 3:14 AM

Hey Zhann. Yes, the slime is a DTE creation. If you need it or want it, just whistle. That texture you described is just what I am aiming for, just not sure how to go about it. I figure I would have to somehow layer it, maybe.

Because I like to blow $%&# up.

Don't fear the night.  Fear what hunts at night.


Zhann posted Wed, 05 February 2003 at 3:54 PM

Attached Link: http://www.j.b.allen.btinternet.co.uk/fracttut/disfractut.html

Use the DTE, suggestion on how to achieve it, check the tutorial at this link, I know it's with fractuals but I've substitued other images in place of those and come up with some cool stuff, the texture on my spaceship was done that way. It uses all four channels in the DTE and uses two of them to drive the other two. I'm sure you could come up with what you're looking for using JB's method...hope to see what you create, I know it will be just the thing... I'll work on one too, see of we can get it...and sure, I can always use a good slime! :} Also check out his gallery, there's some weird stuff just like you're looking for...

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...