Forum: Vue


Subject: Serious problem with "fake" Radiosity. Help needed

JDWohlever opened this issue on Feb 05, 2003 ยท 6 posts


JDWohlever posted Wed, 05 February 2003 at 2:18 AM

Ok, the problem: I use a default scene with no atomsphere, sun is deleted. I then make half dome of 160 radial lights. I make a "room" with 100 pure white walls. 100% diffuse, no ambiance, no reflection, and no luminous. Lets call this -TextureA. I then bring a model (in this case a 4 wheeler) and paint it the same color of the walls with TextureA. I make sure the radial light dome is within the walls, and above the floor. Next I set the power of all lights to 25 and all lights have shadows. Now I render. I get a nice "faked" radiosity effect. However the shadows are too defined. So next I click on Shadow Soft. Now this is where the problem comes in. If I turn shadow softening on my image will no longer have just white, but a pink hue to the entire image. I have tried all softness settings from 1 to 45 and it doesnt matter. As soon as softness is turned on the white light becomes a pink shade. I have attached a sample render with soft shadows on and off. Came someone please explain this and any solutions I might try? I have tried this same set-up with Bryce 5 and it does not have this "pink" problem. Thanks for any help