classic opened this issue on Feb 05, 2003 ยท 15 posts
classic posted Wed, 05 February 2003 at 5:24 AM
Sometimes the clothing textures show up, and other times I just end up with a nude V3 figure with a few white zones (see attachment). The attached picture was made right after applying the MATs for the "V3 Top MakeSleaveShort" and "V3 Pants MakeShort."
Anyone know what is going on?
I am running Poser 4.0.3 and Victoria 3.0 with the latest service release applied.
Lisas_Botanicals posted Wed, 05 February 2003 at 7:30 AM
The nature of the Second Skin MATs are to change material zones by adding information. The MATs have limited usability when you then want to take information away. With the "MakeShort" MATs I had no way of anticipating what V3 texture you would be using as a base, therefore no way to tell the MAT to restore that texture when you want to make your pants into shorts or long sleeve tops into tees. The MATs that remove Second Skin in any way shold restore the appropriate material zone to the V3 default object colors. At that point, you will need to use the Materials editor to restore the V3 texture you are using to the untextured body part. I hope that helps! :) Lisa
who3d posted Wed, 05 February 2003 at 9:52 AM
Am I the only one to have problems with seams? Only tried 1 render so far and this has shown up a seam "issue" on vicky's left shoulder (using "Second Skin Jeans & Tops Textures for V3" - bought just the 1 set to try them out and see how good they were). Cliff Bowman
Lisas_Botanicals posted Wed, 05 February 2003 at 10:07 AM
Can you show me the seam problem? I took extra care to avoid them so I'd like to see. Thanks. :)
Lisa
pigfish posted Wed, 05 February 2003 at 10:10 AM
Where on the shoulder? I've mainly posed from the front with these textures. "You wanna piece of me?" and "Young Rasta" in my gallery both use V3 2nd skin tops. pigfish
hmatienzo posted Wed, 05 February 2003 at 10:38 AM
No seam problems here at all.
L'ultima fòrza è nella morte.
Irish posted Wed, 05 February 2003 at 12:13 PM
who3d posted Wed, 05 February 2003 at 1:49 PM
Lisas_Botanicals posted Wed, 05 February 2003 at 1:51 PM
Okay, I see what you mean. Beleive it or not, that seam is a matter of 1 or 2 pixels at the most which appears like 5 or 6 here. I'll go hunt down my psd and see what I can do to fix it. :) Sorry for the trouble. Lisa
Lisas_Botanicals posted Wed, 05 February 2003 at 3:30 PM
Actually it was about a pixel and a half. :)
I'll upload the texture to DAZ and they will create an updater for the product. If you can't wait, IM me your email addy and I'll send you the texture via email.
Lisa
who3d posted Wed, 05 February 2003 at 3:42 PM
That's looking pretty good to me :) I'm picky - I've probably found the 1 "flaw" in the whole set (though it does seem to propogate across the other textures in the set). As for urgency - none here, sit back, make sure you're happy with the update and I'll grab it off the site when everyone else does. The turtle will just have to eat greens for a while . Cheers, Cliff Bowman PS gripes aside, some nice designs :)
Lisas_Botanicals posted Wed, 05 February 2003 at 3:45 PM
I'll look over the other textures as well, then. I did use the same "template" for that part of each of those textures. Unfortunately that part is in an area where one pixel stretches to about 10. Thanks for the heads up. :) Lisa
who3d posted Thu, 06 February 2003 at 4:40 AM
Anytime Lisa - please ignore Ryan if he gets in touch asking if there's any issues with the seams! He'll be duplicating effort I suspect. I hear Steve Cox's "UV Mapper Pro" is supposed to work in combination with most bitmap editors to give a near - realtime view of a texture in place on a model. I've not tried it myself but it sounds like a handy way of (quickly, easily) checking out texture painting (it uses OpenGL so should be a LOT better than Poser previews). Cheers, Cliff
Lisas_Botanicals posted Thu, 06 February 2003 at 6:50 AM
Ryan has the updated textures so they should be ready whenever he gets to making the installers. Thanks, Lisa
who3d posted Fri, 21 February 2003 at 1:29 PM
...and judging by the latest test render, very nice the updated tex is too :) Now - if only we could fabricate some extra time... then maybe I could render more and Victoria3 might even escape the giant turtle :)