Firebirdz opened this issue on Feb 06, 2003 ยท 3 posts
Firebirdz posted Thu, 06 February 2003 at 10:05 AM
Hi, I managed to figure out using the helpful tutorials here, how to create a Morph MAT file to automatically inject only the desired morph channels I want in Victoria 3 for a Character I am creating. However, the character I am creating has a head 105% larger than the default and a body 88% smaller than the default and hands 90% smaller than default. How does one code that into the pz2 file ? Thanks, Firebirdz
brycetech posted Thu, 06 February 2003 at 10:38 AM
{ version { number 4.01 } actor BODY:1 { channels propagatingScale scale { keys { k 0 1.05 } } } actor head:1 { channels scale scale { keys { k 0 0.9 } } } figure { } }
Firebirdz posted Thu, 06 February 2003 at 6:24 PM
Thanks but that didn't work,.. however,.. using that as a reference,...This worked: { version { number 4.01 } actor BODY:1 { channels { Scale scale { keys { k 0 0.88 } } } } actor head:1 { channels { scale scale { keys { k 0 1.07 } } } } actor rHand:1 { channels { scale scale { keys { k 0 0.9 } } } } actor lHand:1 { channels { scale scale { keys { k 0 0.9 } } } } figure { } }