Most veteran Bryce users know that while a mirror in a scene can show the scene reflected in the mirror, it can't reflect light from the scene back into the scene. Until now. Using true ambience as a light source for a scene (as mentioned in my thread a few days ago), a Bryce mirror will reflect that light back into the scene. In the image above, the smallest sphere and the 2D face have a pure mirror material applied. As well as reflecting the scene normally, they also reflect light from the source back into the scene in a realistic fashion. (you can see the light source reflected in the sphere - it's a kind of partial light hood similar to that used by still life photographers) I'm glad I started fiddling with this again. The more I fiddle, the more I'm convinced the basics are there within the program for a true radiosity feature - should there ever be another release...