bloodsong opened this issue on Feb 06, 2003 ยท 4 posts
bloodsong posted Thu, 06 February 2003 at 5:55 PM
pragask posted Wed, 12 February 2003 at 5:42 AM
yeah, i agree, conforming is an in inexact science and that is a conundrum ... many factors must come together first and then you only get an approximation ... 1) the master obj figures must fit 2) figure hierarchy n continuity must match 3) figure jointing must match - both centers and axis rotations 4) figure scaling and taper must match ik must then be used to fit peripheral parts ... somehow simply matching transforms don't work ... a conondrum i noticed that in conforming, the clothing transforms reset to the 'initial' values that can be seen when you open up the clothing cr2 file ... if you manually match the 'initial' scale values to the master figure, the clothing will automatically fit the rescaled figure during conforming ... i'm finishing an app for poser 4 that might solve most of these problems ... would you be interested in testing it ... filesize ~ 8 MB prezipped ... if you are interested, please indicate the platform you're using, pc or mac and i'll e-mail you a copy .
ToolmakerSteve posted Wed, 26 March 2003 at 1:35 PM
Conundrum One - I've thoroughly tested this technique. Conclusion: It doesn't work in the conforming case, even though it does work in the non-conforming case, for one simple reason [that WE can do nothing about, but a programmer at CL could] - the order in which channels are applied. When conforming, the channels are applied from each part in their hierarchy order. rThigh channels applied before rShin channels. When not conforming, you can force any order you want, by placing the channels in that order. Tease: check www.shawstudio.com. You'll see that I'm claiming to have a work-around to this, as well as other Poser limitations. I'll explain all the gory details next month, when my utility is on the market. ;-) - - - - - Conundrum B: Limb Scaling Conformers This is a harder problem. It is best to abandon scaling completely - make a MORPH instead.
bloodsong posted Thu, 27 March 2003 at 5:49 PM
heyas; morphing limb length doesn't move the limb center. scaling the limb does (to some extent). so when you morph the knee down, the leg still bends at where the knee used to be. :/