bloodsong opened this issue on Feb 06, 2003 ยท 5 posts
bloodsong posted Thu, 06 February 2003 at 6:09 PM
Attached Link: For TechHeads
bloodsong posted Thu, 06 February 2003 at 6:52 PM
heyas; i forgot; i had another bishonen question for other owners... when i applied the face, i got the 'some information from this thing doesn't apply to the character you are using.' did anybody else get that? it's probably because i have customized michael figures that i use for different purposes, but i THOUGHT i was using one with all the head morphs in it. :/ now it'll drive me nuts wondering what was in there that i didn't have.
Spit posted Thu, 06 February 2003 at 7:48 PM
I heard that if some of the body morphs aren't there you'll get that message, even though they don't affect the face. I guess something extra hanging out in the fc2 file that doesn't have to be there? Thanks for the info. Love how your head works...a question comes up, you're puzzled, and you don't stop until you figure it out. Heh.
bloodsong posted Fri, 07 February 2003 at 10:09 AM
heyas; actually, i found a few michael2 head morphs that i might be missing. but i was looking on the m2p4 (the one cr2 i haven't messed with), so some of those logically wouldn't be there. but i really need to find facelong2. is that a standard m2 head morph?? do you guys have it on yours?
Taura Noxx posted Sun, 09 March 2003 at 6:20 PM
Trying to stretch and conform existing clothing doesn't really work that well because of the joint setup. I made a pair of pants for Bishonen a little while back. These were modeled around the stretched figure and then made to conform inside poser. To make this work, I had to move the joint centers and basically move all the joints around until it worked. This is no easy task mind you but if you have the patience it can work.
I havent tried parenting and applying the same pose yet, but I would be interested to see the results from a set of poses.