Grincho opened this issue on Feb 06, 2003 ยท 5 posts
Grincho posted Thu, 06 February 2003 at 11:13 PM
I made a "picture box" using the square bottom ends of pyramids, so that I could have a different texture on each face of the box. My question is; how do I use this same method to make a hexagon, or octagon, etc., that has the square bottoms pyramids facing on the outside, so that I can texture each facet seperately? Basically, I am asking what would be the quickest way to align all the pyramids to construct a polygon, of various facet sizes? Are there any freebie models of this kind that you know of? Thanks Thanks
Ornlu posted Thu, 06 February 2003 at 11:32 PM
It's just math. Use the pythagorian Theorem, a^2+b^2=c^2. Extrapolate this to predict size ratios of the pyramids based on side measurements.
Grincho posted Fri, 07 February 2003 at 4:16 PM
Sorry, I am no good at math. Why don't you help all of us innumerists, by calcutaing the ratios for polygons starting from hexagons to whatever they call a 12 sided polygon, or somewhere, thereabouts. Thanks
pauljs75 posted Sat, 08 February 2003 at 10:09 PM
You could cheat and use a freeware modeling program (like Wings3D or Anim8or.) And then use the classic version of UVmapper which is free. Then it's just a matter of pasting the images into the outlines made by UVmapper and then putting it on the object made in one of the modeling programs. Dunno if that helps any.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Grincho posted Sun, 09 February 2003 at 2:21 AM
I forgot about UVmapper. I'll give it a try. Thanks