JDWohlever opened this issue on Feb 08, 2003 ยท 34 posts
JDWohlever posted Sat, 08 February 2003 at 11:35 PM
JDWohlever posted Sat, 08 February 2003 at 11:38 PM
TMGraphics posted Sat, 08 February 2003 at 11:48 PM
Will give a try, thanks. Would this work with multiple planes? Or would that increase the render times to Rumplestiltkin time frames?
Ornlu posted Sat, 08 February 2003 at 11:52 PM
Congrats JD, here's a little tip from something I've been working on, By using an inverted lightdome on a hdri globe you can get true true radiosity off of an image.
JDWohlever posted Sun, 09 February 2003 at 12:22 AM
Ornlu, Ij ust posted a question about HDR and Bryce as a new message. After reading it, could you explain further on your tip here? Thanks :)
Ornlu posted Sun, 09 February 2003 at 12:25 AM
Your method is much better than mine though. What did you get for a render time on that?
JDWohlever posted Sun, 09 February 2003 at 12:27 AM
TMGraphics, I assume your wondering about using it for a large area? Well, if you lookat the scene file you will see that the light size is actually almost the size of the truck. The plane I used for that image was a infinate plane only because I didnt have to worry about a sky up above for that render. If you are using the light in the form I used you shouldnt have a need for more planes, just more lights where you want areas lit up. However, if you are going to do a landscape and want certain sections lit using thismethod then you wouldnt want to use an infinaite plane, rather a normal plane. In that case if you were using multiple planes I think this: I noticed using this lighting method that render times are more dependent on the objects the light is hitting rather than the light itself. For example, the truck took 8 hours to render. A cube or torus would take about 10 minutes, using the same exact lighting. Hope that answers your question.
JDWohlever posted Sun, 09 February 2003 at 12:27 AM
Ornlu, 8 hours at 256 rays :)
Ornlu posted Sun, 09 February 2003 at 12:33 AM
More posts on HDRI http://www.renderosity.com/messages.ez?Form.ShowMessage=1078758 ^ These were crappy renders though. And didn't use any lights. http://www.renderosity.com/messages.ez?Form.ShowMessage=1074620 Basically a hdri image is mapped onto the inside of the sphere to simulate an environment.
Ornlu posted Sun, 09 February 2003 at 12:43 AM
Only thing about this technique is that I am not sure objects in the scene will get light from surrounding objects besides the light plain. IE if you tested this in a Radiosity room would the spheres get color from the walls even though no direct illumination is applied.
TMGraphics posted Sun, 09 February 2003 at 1:08 AM
@JDWohlever - Yes, you answered my question, thank you. What are some good ways to "hide" the plane(s)? In C4D you can make the object invisible to the camera and/or the render and still have it affect light and shadows.
JDWohlever posted Sun, 09 February 2003 at 1:18 AM
Ornlu, Ill test that out tonight. TMGraphics, I do not know of a way to hide in like in C4, however You could place the plane "behind" the camera and then link it so it moves with the camera (link the plane and light to the camera) This way you never see the plane but you get the results ?
TMGraphics posted Sun, 09 February 2003 at 1:25 AM
Ok, will give that a shot, thanks. Have you tried additional lights in this scene for, say, highlight or a tad bit of backlighting? If, so what were the results and render time difference if any?
ocddoug posted Sun, 09 February 2003 at 1:37 AM
JDWohlever posted Sun, 09 February 2003 at 1:44 AM
wink ;) Try both ;)
madmax_br5 posted Sun, 09 February 2003 at 1:58 AM
To hide, go to attributes, then click "hidden."
derjimi posted Sun, 09 February 2003 at 3:08 AM
This is a excellent technique - thank you very much, especially for the file. Greets, Jimi
Erlik posted Sun, 09 February 2003 at 4:17 AM
madmax, if something's hidden, it's not rendered, and does not influence the picture, right? Or am I missing something?
-- erlik
AgentSmith posted Sun, 09 February 2003 at 4:51 AM
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clay posted Sun, 09 February 2003 at 7:23 AM
Attached Link: http://claygraphics.phase2.net/Ball.html
a 3 light Animation for such effects, done back when we were beta testing, you need to have Quicktime installed to view. http://claygraphics.phase2.net/Ball.htmlDo atleast one thing a day that scares the hell outta ya!!
TMGraphics posted Sun, 09 February 2003 at 11:49 AM
@Agent - did you use post to lighten up the image? Gotta love the Silver Surfer :> I'm rendering some test now with this setup, will post soon. TMG
Rayraz posted Sun, 09 February 2003 at 12:27 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=261521&Start=19&Artist=Rayraz&ByArtist=Yes
JDWohlever: "wink ;) Try both ;)" Done that: http://www.renderosity.com/viewed.ez?galleryid=261521&Start=19&Artist=Rayraz&ByArtist=Yes(_/)
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Rayraz posted Sun, 09 February 2003 at 12:29 PM
Try using Real Ambience on reflections and glass and complex shapes. Killer rendertimes LOL.
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Rayraz posted Sun, 09 February 2003 at 12:29 PM
BTW a lightdome is GI simulation. That's something different then radiosity.
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AgentSmith posted Sun, 09 February 2003 at 6:55 PM
No, no post on that little guy. His Diffusion is 100, Ambience and Reflection were taken to 15. All colors set to 255-white. Ground plane; all colors set to 255-white. Starting with Diffusion and runnig down, the numbers are like this; 100,5,1,1,1,0,1,0 Lol, I didn't even think of the Silver Surfer, `til you mentioned it. AS
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TMGraphics posted Sun, 09 February 2003 at 7:11 PM
PJF posted Sun, 09 February 2003 at 9:39 PM
shadowdragonlord posted Mon, 10 February 2003 at 8:58 PM
(repeats himself from the last ten "Radiosity" threads) Obnoxious, I know. But if we're going to use words, then we all need to AGREE on the definitions. These institutions are called "Language", in English. What you are viewing is the softest, sweetest shadows, but again, there is nothing radious about it. Inside Bryce's Ray-tracer, there, at no point is there any information pertaining to reflected rays. Don't believe me? Look at your render report. (shrugs) (beats the dead horse, eats him, poops him out) Try rendering the same truch, in Lightwave, with real radiosity. Don't get me wrong, I love Bryce. Just clarifiyng things for newcomers.
Aldaron posted Mon, 10 February 2003 at 9:23 PM
Now look at my pic using nothing but true abience and 1 light. You can see the red and blue walls bleed thier color onto the floor. There is zero reflection on the floor or the left sphere yet they pick up the walls colors. I'm not yet sure why the back wall and ceiling don't do the same.
JDWohlever posted Mon, 10 February 2003 at 9:57 PM
The true amb. probably only does one bounce in one direction. Your light is hitting the walls at a 45 degree up angle so the light bounces off at a 45 degree angle. Just a guess. The other idea is the wall on the back and up top are receiving too much of the reallight thus washing out the color light. They are closer to the light source than the floor or ball.
Aldaron posted Mon, 10 February 2003 at 10:26 PM
Actually that makes a lot of sense.
shadowdragonlord posted Tue, 11 February 2003 at 1:34 PM
Aye, it's a beautiful technique! And I sounded like an ass for saying that Bryce doesn't have any rays for reflections, that's not what I meant. The color-bleed that you're showing is awesome, I'm impressed Aldaron, but mathematically there is nothing radious about it. Reflected light and radiosity aren't the same thing.... I'm done bein obnoxious, though, I don't mean to breed dismay... But there's a reason I'm the Shadowdragonlord, ya know? (laughs at self) Can't wait to see what you guys do with your next images!
Aldaron posted Tue, 11 February 2003 at 2:04 PM
Attached Link: http://freespace.virgin.net/hugo.elias/radiosity/radiosity.htm
for an explanation of what radiosity is...AgentSmith posted Tue, 11 February 2003 at 9:23 PM
Great technical link there, definite save into my faves.
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