AliasElp opened this issue on Feb 09, 2003 ยท 7 posts
AliasElp posted Sun, 09 February 2003 at 2:20 AM
Little_Dragon posted Sun, 09 February 2003 at 2:42 AM
What are your render settings? Are you using draft mode or production mode? Do you have texture filtering enabled?
AliasElp posted Sun, 09 February 2003 at 4:38 AM
Production mode, and it looks pretty much the same with texture filtering enabled or disabled.
bloodsong posted Sun, 09 February 2003 at 9:08 AM
heyas; how big is your texture map? it looks as if the texture might be smearing that small area out across the mesh.
AliasElp posted Sun, 09 February 2003 at 2:59 PM
The texture is the standard JudyBodyTexHi.jpg, which apparently is 3000x3000 pixels.
bloodsong posted Sun, 09 February 2003 at 5:20 PM
hmmm. well, it could be that they smushed the polygons together on the map to get them all to fit in there, and so your texture is being stretched to fit on the model. other than that, i'm not sure what it could be.
OReillyTX posted Mon, 10 February 2003 at 10:15 AM
Howdy , I too had this problem in Pooser 5 drove me nuts. You need to set the Max resolution to 3000(or the largest texture value your working with) in the render settings of P5, the default setting is 1024. Hope that helps.