bulldawg66 opened this issue on Feb 11, 2003 ยท 7 posts
bulldawg66 posted Tue, 11 February 2003 at 9:35 AM
dan whiteside posted Tue, 11 February 2003 at 11:20 AM
Attached Link: http://www.uvmapper.com/
Bryce can't handle certain types of geometries, in this case the dominos have something called Convex Facets. This can be fixed in most modelers (but not Bryce) by triangulating the object. It can also be fixed with UVMapper pro. HTH - DanRayraz posted Wed, 12 February 2003 at 4:40 AM
cool! I didn't know that.
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dan whiteside posted Wed, 12 February 2003 at 11:16 AM
dan whiteside posted Wed, 12 February 2003 at 11:18 AM
bulldawg66 posted Wed, 12 February 2003 at 11:53 AM
So Bryce would work this way whether it was the intersection of flat surfaces or 3D surfaces? The dominos themselves are flattened cubes with spheres used to hollow out the dots. I was attempting to recreate on the screen the dominos which I actually use in that the dots are carved out of the surface of the domino and not painted on. Perhaps I should just go back and recreate them as a flat surface placed on top of the flattened cube? I feel that I would lose the depth of the object but it might solve the rendering problem in Bryce. Either that or just wait until I am able to recreate such a thing using LW. Whatever I decide, I think this one little project which appeared to be simple is worth coming back to in the future. Thanks for the help.
pakled posted Wed, 12 February 2003 at 2:53 PM
it looks to me that maybe the dots go in a bit farther than they need to. just my idea..
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