JDWohlever opened this issue on Feb 12, 2003 ยท 14 posts
JDWohlever posted Wed, 12 February 2003 at 10:09 PM
pakled posted Wed, 12 February 2003 at 10:38 PM
seems a shame. It would be a good thing if Bryce did radiosity the way you say, but there's still a lot of nice pics it can create. If you feel this strongly, it's probably time to look at a program that can do radiosity, but there's still plenty you can do with Bryce. Don't be a stranger..
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anahl nathrak uth vas betude doth yel dyenvey..;)
JDWohlever posted Wed, 12 February 2003 at 10:46 PM
Ornlu posted Thu, 13 February 2003 at 1:18 AM
Jd, that's how I do all my radiosity pics. heh. Member when I posted about the inverse lightdome in your first post?
Ornlu posted Thu, 13 February 2003 at 1:21 AM
Was used in both these renders http://www.renderosity.com/viewed.ez?galleryid=332086&Start=1&Artist=Ornlu&ByArtist=Yes http://www.renderosity.com/viewed.ez?galleryid=331596&Start=1&Artist=Ornlu&ByArtist=Yes
Erlik posted Thu, 13 February 2003 at 1:39 AM
Is Cast Shadows checked in the lights? What about Shadow Ambience? What is the Falloff? Have you tried using a proper texture? What is the Ambience/Ambient of the ceiling? Finally, do you see where the side wall is creating a shadow on the floor? And there's nothing in front of the ceiling.
-- erlik
pauljs75 posted Thu, 13 February 2003 at 2:19 AM
If it's a globe, doesn't the refraction setting come into play? Not sure how good my input is, since I haven't really played with this type of stuff.
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JDWohlever posted Thu, 13 February 2003 at 2:28 AM
Q: Is Cast Shadows checked in the lights? A: Yes, I want the lighting to cause shadows, else I could just use Global ambiance, but I do WANT shadows. Q: What about Shadow Ambience? A: Shadow ambiance is set to black. All lights have same settings. Q: What is the Falloff? A: No fall-off. All lights are forever and ever ;) Q: Have you tried using a proper texture? A: Well no, but if it wont work with just plain color, then I cant imagine it working with textures. Q: What is the Ambience/Ambient of the ceiling? A: Same as all the other parts of the room. 1 Q: Finally, do you see where the side wall is creating a shadow on the floor? And there's nothing in front of the ceiling. A: Sorry Im not sure what u mean. Whic pic? And pauljs75, that might be something I should look at, not sure about the refraction. I thought refraction only was used when you had some transparency involved.
Erlik posted Thu, 13 February 2003 at 4:23 AM
Both pictures. The window, if that's what it is. The white area, ie, where you see the sphere. The light from the sphere comes directly to the ceiling.
-- erlik
catlin_mc posted Thu, 13 February 2003 at 6:00 AM
I may be mistaken but if the light settings are set to no falloff then won't the light sometimes pass through objects. I just seem to remember a post about that a while back. Catlin
Ornlu posted Thu, 13 February 2003 at 4:00 PM
I've noticed this problem too though when using it in an enclosed area, the thing is you are looking up at the ceiling which is reflecting the white color outside.
JDWohlever posted Thu, 13 February 2003 at 9:22 PM
"I may be mistaken but if the light settings are set to no falloff then won't the light sometimes pass through objects. I just seem to remember a post about that a while back." Hmmm.. Scratches head. You bastages, Stop giving me hope ;)
TMGraphics posted Fri, 14 February 2003 at 7:09 PM
Is more light reflected off the outside ground illuminating the ceiling more than the floor which does not receive as much light reflected off the sky?
shadowdragonlord posted Fri, 14 February 2003 at 9:55 PM
Although I've thoroughly enjoyed your techniques, Sir JDW, it seems silly to abandon a program just because one technique won't work. Out tests for global lighting and radiousness and such, they are just exploratory and have little to do with actual Bryce scenes, in any event. Don't give up THAT easily! Just make some landscapes, or something different, and go back to this problem with a fresh mind?